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Gamedev All-in-One MCP

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Unreal Play Mode

unreal_play_mode

Start, stop, pause, or resume Unreal Editor's Play In Editor mode to test gameplay without leaving the editor.

Instructions

Control Unreal Editor PIE (Play In Editor) mode.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesPIE action.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description must bear full burden. The description only says 'control' without detailing effects on the editor state, required conditions (e.g., level open), or what happens after each action. Schema provides actions but no behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no wasted words. However, it is slightly under-specified, earning a 4 rather than 5.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a state control tool with no output schema and no annotations, the description is too minimal. It does not explain what PIE mode is, what happens after actions, or provide any usage context. Incomplete for effective agent use.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with both parameters already well-described (action enum, timeoutMs integer with default). The description adds no additional meaning beyond the schema, so baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool controls Unreal Editor PIE mode, specifying the verb 'control' and the resource 'PIE mode'. It distinguishes well from sibling tools like unity_play_mode and other unreal tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., vs unity_play_mode or other unreal tools). No context on prerequisites or appropriate scenarios for actions like play, stop, pause, resume.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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