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Unreal Set Gravity

unreal_set_gravity

Define the world gravity override in Unreal Engine by adjusting the X, Y, and Z components.

Instructions

Set the world gravity override in Unreal Engine. Default is (0, 0, -980).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
xNoGravity X.
yNoGravity Y.
zNoGravity Z.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'override' without explaining side effects or authorization needs, leaving significant gaps.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise with one sentence. While it could front-load more context, it is efficient and to the point.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with no output schema and no annotations, the description is incomplete. It does not cover return values, timeout behavior, or prerequisites.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, but the description adds no value beyond the schema defaults. The default value is already in the schema, so no extra meaning is provided.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool sets the world gravity override in Unreal Engine, which distinguishes it from similar gravity-setting tools in other engines (Blender, Roblox, Unity).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives (e.g., when to set gravity vs. apply force). It simply states the default value.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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