Blender Setup Rigid Body
blender_setup_rigid_bodySet up rigid body physics for a Blender object with customizable type, collision shape, mass, friction, and damping parameters.
Instructions
Add rigid body physics to a Blender object with type, shape, mass, friction, and damping settings. Mirrors poly-mcp/Blender-MCP-Server pattern.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objectName | Yes | Object name in the scene. | |
| bodyType | No | ACTIVE (affected by forces) or PASSIVE (static collider). | ACTIVE |
| collisionShape | No | Collision shape type. | CONVEX_HULL |
| mass | No | Object mass in kg. | |
| friction | No | Surface friction (0-1). | |
| restitution | No | Bounciness (0-1). | |
| linearDamping | No | Linear damping (0-1). | |
| angularDamping | No | Angular damping (0-1). | |
| useMargin | No | Use collision margin. | |
| collisionMargin | No | Collision margin distance. | |
| timeoutMs | No | Command timeout. |