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Unreal Add Physics Constraint

unreal_add_physics_constraint

Adds a physics constraint between two Unreal actors, using preset profiles for joints, hinges, locks, and breakable thresholds.

Instructions

Add a UPhysicsConstraintComponent between two actors for joints, hinges, or locks.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
ownerPathYesActor path to own the constraint.
targetPathNoTarget actor path. Empty for world constraint.
constraintProfileNoConstraint profile preset.Free
breakableNoWhether the constraint can break.
breakThresholdNoForce threshold to break (0 = unbreakable).
propertiesNoAdditional constraint properties.
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the burden. It only states the action without disclosing side effects (e.g., whether existing constraints are removed, if the constraint immediately affects simulation, or if it can be undone).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence of 10 words, concise and front-loaded. It effectively communicates the core action, but could be slightly more informative without significant increase in length.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema and simple parameters, the description covers the basic purpose. However, it omits return values (e.g., the created component) and does not address error conditions or timeouts. Adequate but not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% description coverage, so parameters are well-documented. The description adds no additional meaning beyond the schema; it does not explain parameter combinations or defaults. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool adds a UPhysicsConstraintComponent between two actors for joints/hinges/locks. It distinguishes from siblings like unreal_apply_force or unreal_destroy_actor, but could be more specific about the types of constraints.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide guidance on when to use this tool vs alternatives (e.g., when to use a hinge vs a lock, or when to use blender_add_constraint). No context on prerequisites or when not to use.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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