Gamedev All-in-One MCP
Server Quality Checklist
Latest release: v0.1.0
- Disambiguation5/5
Each tool has a domain prefix (blender_, roblox_, unity_, unreal_) making it easy to distinguish which engine it targets. Within each domain, tools target distinct actions (create, delete, get, set, search, etc.) with clear, non-overlapping purposes. Only a few general environment tools lack prefixes, but they are clearly separate from engine-specific tools.
Naming Consistency4/5The vast majority of tools follow a consistent domain_verb_noun pattern (e.g., blender_create_object, unity_set_transform). A few general tools (doctor, inspect_project, list_capabilities, project_init) do not include a prefix, which is a minor deviation from the pattern but still understandable.
Tool Count3/578 tools is high for a single MCP server, but the scope covers four game engines with many common operations. Roblox has a large number (35), including many search tools that could be consolidated. While the count is borderline, it is reasonable for an all-in-one server, though it could be streamlined.
Completeness4/5Each engine provides core CRUD operations, physics, raycasts, and environment control. Roblox is especially complete with script management and Studio integration. Minor gaps exist, such as missing animation tools in Blender and lack of component removal in Unity, but the overall coverage is good for basic gamedev workflows.
Average 3.3/5 across 78 of 78 tools scored. Lowest: 2.4/5.
See the Tool Scores section below for per-tool breakdowns.
- No community issues in the last 6 months
- 20 commits in the last 12 weeks
- No stable releases found
- No critical vulnerability alerts
- No high-severity vulnerability alerts
- No code scanning findings
- CI status not available
This repository is licensed under AGPL 3.0.
This repository includes a README.md file.
No tool usage detected in the last 30 days. Usage tracking helps demonstrate server value.
Tip: use the "Try in Browser" feature on the server page to seed initial usage.
Add a glama.json file to provide metadata about your server.
If you are the author, simply .
If the server belongs to an organization, first add
glama.jsonto the root of your repository:{ "$schema": "https://glama.ai/mcp/schemas/server.json", "maintainers": [ "your-github-username" ] }Then . Browse examples.
Add related servers to improve discoverability.
How to sync the server with GitHub?
Servers are automatically synced at least once per day, but you can also sync manually at any time to instantly update the server profile.
To manually sync the server, click the "Sync Server" button in the MCP server admin interface.
How is the quality score calculated?
The overall quality score combines two components: Tool Definition Quality (70%) and Server Coherence (30%).
Tool Definition Quality measures how well each tool describes itself to AI agents. Every tool is scored 1–5 across six dimensions: Purpose Clarity (25%), Usage Guidelines (20%), Behavioral Transparency (20%), Parameter Semantics (15%), Conciseness & Structure (10%), and Contextual Completeness (10%). The server-level definition quality score is calculated as 60% mean TDQS + 40% minimum TDQS, so a single poorly described tool pulls the score down.
Server Coherence evaluates how well the tools work together as a set, scoring four dimensions equally: Disambiguation (can agents tell tools apart?), Naming Consistency, Tool Count Appropriateness, and Completeness (are there gaps in the tool surface?).
Tiers are derived from the overall score: A (≥3.5), B (≥3.0), C (≥2.0), D (≥1.0), F (<1.0). B and above is considered passing.
Tool Scores
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It does not state that this is a read-only operation, how errors are handled (e.g., invalid rootPath), or any other behavioral traits. The agent cannot infer safety or side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness3/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence, concise and to the point. However, it lacks essential information for a tool with 5 parameters and many siblings. It earns a 3 for conciseness but is incomplete.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a search tool with no output schema and many siblings, the description is too sparse. It does not mention return format, result structure, pagination, or error handling. The agent is left with many unknowns.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters2/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the schema already documents all parameters. The description adds a misleading claim about property value and does not provide any additional context (e.g., syntax, formatting, or relationships between parameters). It fails to add value beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose3/5Does the description clearly state what the tool does and how it differs from similar tools?
The description states the tool searches for instances by name, class, or property value under a root path. However, the input schema does not include a parameter for property value, making the description partially inaccurate. The verb and resource are clear, but the claim about property value is misleading.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus the many other Roblox search tools (e.g., roblox_search_asset3d, roblox_search_toolbox). There is no mention of context, exclusions, or alternatives.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior1/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, and the description does not disclose any behavioral traits such as whether the component must already exist, error handling, side effects, or return behavior. This is a significant gap.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness3/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is very concise (one sentence) but lacks sufficient detail for a tool with five parameters and no annotations. It is appropriately front-loaded but could benefit from more context without becoming verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness1/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's complexity (five parameters, no output schema, no annotations), the description is extremely incomplete. It does not explain return values, error behavior, prerequisites, or any other contextual information the agent needs.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage for all five parameters, so the description does not need to add more. The description provides no additional parameter semantics beyond what the schema already states.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states that the tool sets a property on a component attached to a GameObject in Unity, using a specific verb and resource. However, it does not distinguish itself from sibling tools like unity_set_transform or other component-specific tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives, such as other setter tools for specific components. There are no exclusions or context for when not to use it.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must bear the full burden. The phrase 'runtime boundary' hints at asynchronous behavior, but the description does not explicitly state whether creation is synchronous or what 'queued status' means. The schema's 'waitForResponseMs' parameter implies a timeout, but the description does not clarify the behavior.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness3/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence, which is concise but too sparse. It front-loads the purpose but omits essential details. It could be restructured to include usage and behavior while remaining concise.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool has 5 parameters including nested objects and a timeout, yet no output schema. The description does not explain the return value, success/failure indicators, or side effects. For a creation tool, this is incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema provides descriptions for all 5 parameters, achieving 100% coverage. The tool description adds no additional meaning beyond the schema. Baseline 3 is appropriate since the schema already explains parameters adequately.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Create a Part in Workspace') and the context ('through Studio-side Luau runtime boundary'). It is specific about the resource type. However, it does not explicitly distinguish from the sibling tool 'roblox_create_instance', which could create any instance including parts.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives like 'roblox_create_instance' or 'roblox_clone_instance'. There is no mention of prerequisites or scenarios where this tool is preferred.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. It states the action but does not disclose side effects, whether it modifies existing velocities, if it sets keyframes, or requires the object to already have a rigid body. The behavior is only partially explained.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence, front-loaded with action and object. Efficient and clear. However, could be slightly more structured with separate clauses for velocity and force field approaches.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 6 parameters, nested objects, and no output schema, the description is incomplete. It doesn't explain the interplay between parameters, the default behavior when forceFieldType is omitted, or what happens after application (e.g., simulation result). The timeout parameter's relevance is not mentioned.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description does not add significant insight beyond summarizing that linear/angular velocity and force fields are options. It doesn't clarify the relationship between velocity and force field parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool applies initial velocity or force field to a rigid body. It mentions the mechanisms (keyframe velocities, force fields). However, it does not explicitly differentiate from sibling tools like blender_setup_rigid_body or blender_bake_physics, though the purpose is distinct enough.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., blender_setup_rigid_body for setting up rigid bodies, blender_bake_physics for baking). No mention of prerequisites or situations where this tool is inappropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description must fully convey behavioral traits. It states 'Execute arbitrary Python code' but does not disclose key traits such as whether code runs with full Blender API access, potential side effects on scene state, or error handling behavior. This lack of transparency is critical for a tool that can alter the environment arbitrarily.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence that efficiently conveys the core function. However, the extreme brevity comes at the cost of missing essential behavioral details and usage guidance. It is not overly verbose, but conciseness should not sacrifice completeness for a potentially dangerous tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's high complexity as an arbitrary code executor, the description is incomplete. No output schema exists, and there is no explanation of return values, error handling, or default behavior. For such a powerful tool, more context is needed to ensure safe and correct usage.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with descriptions for both parameters. The tool description adds no extra meaning beyond the schema: 'code' is Python code to execute, 'timeoutMs' is command timeout. Baseline of 3 is appropriate as the schema does the work; the description merely restates.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Execute arbitrary Python code') and the environment ('Blender's Python environment via bpy'). It effectively distinguishes the tool from sibling tools like 'unreal_run_python' and other Blender tools by specifying the context. While straightforward, it could be slightly more specific about the scope (e.g., entire scene access).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives like 'blender_get_object' or 'blender_set_transform'. There is no mention of prerequisites, scenarios where this tool is preferred, or warnings about potential side effects. Users are left to infer usage from context alone.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden of behavioral disclosure. It fails to mention what happens on errors (e.g., invalid className or parentPath), whether the instance is immediately created, or if there are side effects. The waitForResponseMs parameter is not explained in the description.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that communicates the core action efficiently. It is front-loaded with the verb 'Create' and the resource, with no extraneous content.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's complexity (5 parameters, no output schema, no annotations), the description is too brief. It lacks essential behavioral context, such as error handling, return value, or required environment settings (e.g., Roblox Studio running).
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage, so the baseline is 3. The description adds no additional meaning beyond the schema; it does not elaborate on the 'properties' object or the 'waitForResponseMs' parameter. Thus, it provides no extra value.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states that it creates a new Roblox instance of a given class under a parent path. However, it does not distinguish from sibling tools like roblox_create_instances_bulk or roblox_clone_instance, missing the opportunity to clarify when this single-instance creation is appropriate.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No usage guidelines are provided. The description does not indicate when to use this tool versus alternatives such as roblox_create_instances_bulk for bulk creation or roblox_clone_instance for cloning, nor does it mention prerequisites or context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden for behavioral disclosure. It does not mention side effects (e.g., modifying game state, security implications), whether the request is blocking, or error handling. The 'waitForResponseMs' parameter hints at asynchronicity but the description does not clarify behavior.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single clear sentence with no redundant information. It is concise but could be slightly improved by front-loading the core action more directly. Still, it is efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool executes arbitrary code, which has complex outcomes, yet no return format, error scenarios, or prerequisites are described. The description is too sparse for an agent to fully understand the tool's behavior and limitations.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so parameters are already well-documented structurally. The tool description adds no additional semantic context beyond what the schema provides. Baseline of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('send a Luau code execution request') and specifies the target ('through the Studio-side companion runtime boundary'). It distinguishes the tool from siblings like 'roblox_inject_code' by mentioning the runtime boundary, though it could be more explicit about what the execution entails.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
There is no guidance on when to use this tool versus alternatives (e.g., roblox_inject_code, roblox_edit_script_lines). No prerequisites, typical use cases, or contextual cues are provided, leaving the agent to guess the appropriate scenario.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It only states the basic function but omits behavioral traits such as non-destructive nature, rate limits, or scope within the Roblox ecosystem.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence is concise and front-loaded with purpose, but could benefit from additional structure or usage hints without being verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description fails to mention return format, pagination, or error handling. Given no output schema and missing annotations, more context is needed for a search tool with three parameters.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with clear parameter descriptions. The description adds a nuance about 'free assets' not in the schema, but overall adds minimal additional meaning beyond the input schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Search' and the resource 'free assets in the Roblox Creator Store/Toolbox' with category filtering. It distinguishes from sibling tools by implying a general search, though it doesn't explicitly differentiate.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs. more specific siblings like roblox_search_asset3d or roblox_search_mechanics. The description does not provide context for optimal usage.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description must fully disclose behavioral traits. It only mentions the basic action without discussing side effects, prerequisite components (e.g., Rigidbody must exist), coordinate system, or the result of applying multiple forces. This is insufficient for a physics-affecting tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, clear sentence without redundancy. It is appropriately front-loaded with the action, though some additional context could be added without being verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's complexity (6 parameters, nested objects, no output schema), the description is insufficient. It fails to explain key aspects like coordinate system, effect of multiple forces, or required components on the GameObject. The description does not compensate for the lack of annotations or output schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema covers 100% of parameters with descriptions. However, the tool description adds no extra meaning beyond what the schema provides. The baseline is 3 due to high schema coverage, but no additional enrichment is given.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool applies force, impulse, or torque to a GameObject's Rigidbody. It is specific about the resource and action, but does not explicitly differentiate from sibling tools like 'blender_apply_force' or 'unity_add_rigidbody' within the same context.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives. It lacks explicit context, exclusions, or recommendations for when to apply force versus impulse versus torque.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. It fails to disclose critical behaviors: what happens if the path does not exist (error vs. null), whether the operation is read-only, or timeouts beyond the param. The mutation potential is not clarified.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, well-structured sentence of 13 words. It is front-loaded with the verb and resource, with no redundancy or waste.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema or annotations, the description should hint at return structure and error handling. It does not mention what 'properties' are returned or behavior on missing path. The timeout param suggests potential latency, but no context is given.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% and descriptions for parameters are present but minimal. The tool description adds context that it 'gets properties', but does not expand on param meanings beyond the schema. Baseline of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Get properties of a specific GameObject by path', specifying the verb, resource, and method. It distinguishes from siblings like unity_get_hierarchy (hierarchy browsing) and unity_create_gameobject (creation), but 'properties' is vague and could be more specific.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives such as unity_get_hierarchy for browsing or unity_raycast for spatial queries. The description does not mention prerequisites, exclusions, or comparative scenarios.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the burden. It only states the action without disclosing side effects (e.g., whether existing constraints are removed, if the constraint immediately affects simulation, or if it can be undone).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence of 10 words, concise and front-loaded. It effectively communicates the core action, but could be slightly more informative without significant increase in length.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema and simple parameters, the description covers the basic purpose. However, it omits return values (e.g., the created component) and does not address error conditions or timeouts. Adequate but not complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage, so parameters are well-documented. The description adds no additional meaning beyond the schema; it does not explain parameter combinations or defaults. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool adds a UPhysicsConstraintComponent between two actors for joints/hinges/locks. It distinguishes from siblings like unreal_apply_force or unreal_destroy_actor, but could be more specific about the types of constraints.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description does not provide guidance on when to use this tool vs alternatives (e.g., when to use a hinge vs a lock, or when to use blender_add_constraint). No context on prerequisites or when not to use.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must fully disclose behavioral traits. It states it returns hit results but does not detail the format, what happens on no hit, whether it's blocking or async, or any side effects (e.g., affecting world state). The description is too vague for an agent to understand behavioral implications.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single short sentence that efficiently states the core action. It is not verbose, but could be improved by front-loading key behavioral details. It earns its place without waste.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given there are 5 parameters, no output schema, and no annotations, the description is insufficient. It does not explain the return value structure, error conditions, or how the output relates to parameters. For a physics tool with many similar siblings, more context (e.g., coordinate system, occlusion handling) is necessary.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so each parameter has a basic description in the schema. The tool description adds no additional meaning beyond what is already in the schema (e.g., coordinate format, channel default, timeout limits). Baseline 3 is appropriate as the schema already does the heavy lifting.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The title 'Unreal Raycast' combined with description 'Perform a line trace (raycast) in Unreal and return hit results' clearly states the action (perform), the resource (line trace/raycast), and the output (hit results). It distinguishes itself from sibling tools like 'roblox_raycast' and 'unity_raycast' by specifying Unreal. However, it could be more specific about the use case (e.g., collision detection or picker).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. It does not mention any prerequisites, conditions, or cases where another tool (e.g., 'unreal_get_actor' or 'unreal_apply_force') would be more appropriate. The description lacks any contextual usage advice.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior1/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden but fails to disclose behavioral traits such as side effects, error handling, permissions required, or return value. The description only states the basic action without any additional context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that communicates the essential purpose. It is front-loaded and contains no unnecessary words, though it sacrifices detail for brevity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with 5 parameters and no output schema or annotations, the description is insufficient. It does not explain return values, error scenarios, or prerequisites, leaving gaps for an agent to resolve properly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the parameters are well-documented in the schema. The description adds minimal extra value beyond clarifying that the component parameter can be empty for actor-level properties, but this is already implicitly stated in the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('set') and the resource ('property on an actor or one of its components'). It effectively distinguishes from sibling tools like unreal_set_actor_transform and unreal_get_actor, which handle different properties or operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives. While the description implies it is for setting properties, it does not compare to other sibling tools or mention scenarios where a different tool might be more appropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided; description does not disclose atomicity, error handling, or performance implications of batch operation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness3/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single concise sentence, but lacks structure (e.g., no list of key features); could be front-loaded with purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema; description omits return values, error behavior, and atomicity; incomplete for a batch tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% so baseline is 3; description adds no additional meaning beyond what schema already provides.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states batch creation of multiple Roblox instances, distinguishing it from single-instance siblings like roblox_create_instance.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives like roblox_create_instance; lacks context for optimal use cases.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, and the description only states the basic action. Fails to disclose important behavioral traits such as auto-selection, naming collision behavior, default values beyond schema, or whether the object is created into the active scene/collection.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence, front-loading the purpose. However, it could be slightly more informative (e.g., listing supported types) without becoming verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema, no return value description. Missing details about what happens after creation (e.g., object is added to scene, selected behavior). For a creation tool with 5 parameters and nested objects, the description is too sparse.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description adds minimal meaning beyond the schema (only mentions 'mesh primitive or empty' which maps to the type enum). Does not elaborate on location, scale, or timeout semantics.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description 'Create a new mesh primitive or empty object in the Blender scene' specifies the verb (create), resource (mesh primitive or empty object), and target (Blender scene). It clearly differentiates from sibling tools like delete_object, get_object, and set_transform.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives (e.g., blender_run_python for custom objects, or other creation tools). Does not mention prerequisites, limitations, or context for use.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry the burden. It only states the action and default, failing to disclose side effects (e.g., persistence, physics enablement) or whether it is a safe operation. The description adds no behavioral context beyond the schema.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence that conveys the essential information. No wasted words or redundant content. It is front-loaded with the action and resource.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple setter tool, the description covers the basic purpose and defaults. However, it lacks usage guidelines and behavioral details, leaving some gaps. Given the tool's simplicity and the presence of sibling tools, it is adequate but not complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Parameter schema coverage is 100%, so the baseline is 3. The description adds no additional meaning beyond the schema; it only restates the default. It does not explain the coordinate system (e.g., z is vertical) or the meaning of the components, which are minimally described in the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose4/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool sets the scene gravity vector in Blender, with a verb and resource. It provides the default value, which adds clarity. However, it could better distinguish from other scene-modification tools like blender_set_transform or blender_apply_force, though the specificity of 'gravity vector' helps.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives (e.g., blender_apply_force, blender_bake_physics). It does not mention prerequisites such as a valid scene or physics settings. The agent is left to infer context without explicit use cases.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must disclose behavioral traits. It only says 'Add...', implying creation, but does not describe what happens if rigid body already exists, error handling, or side effects. Lacks important behavioral context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
Two sentences, front-loaded with purpose. Second sentence about pattern is less relevant but not harmful. Could be slightly more concise, but overall efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With 11 parameters and no output schema or annotations, the description is incomplete. It does not mention return values, error conditions, or that it requires an existing object. Missing critical context for a complex tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description mentions type, shape, mass, friction, and damping, which covers some parameters but omits restitution, linearDamping, angularDamping, useMargin, collisionMargin, and timeoutMs. Adds minimal value beyond schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool adds rigid body physics to a Blender object, listing specific settings (type, shape, mass, friction, damping). It distinguishes from sibling Blender physics tools like blender_apply_force and blender_set_gravity.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit usage guidance provided. Does not specify when to use this tool vs alternatives or prerequisites (e.g., object must exist). The mention of mirroring a pattern is not helpful for deciding when to invoke.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided. Description does not disclose side effects, error behavior (e.g., invalid attachment paths), or whether constraints overwrite existing ones. Minimal behavioral insight.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
Extremely concise, one sentence that captures the core action. However, it could benefit from a bit more context without becoming verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema. The description omits details like return value, error states, or behavior when attachment1Path is empty. For a 6-parameter tool with nested objects, the description is insufficiently complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description adds examples of constraint types but does not elaborate on the structure of 'properties' or the meaning of attachment paths beyond schema descriptions.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states the tool adds a physics constraint between two attachments, listing common constraint types. It is distinct from sibling tools which target other engines like Blender, Unity, and Unreal.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives like creating attachments first, or when constraints might fail. Does not mention prerequisites or typical scenarios.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are present, so the description carries full burden. It only states the basic action (clone and place under parent) without disclosing side effects, error conditions, copy behavior (e.g., children, properties), or performance implications. This is minimal behavioral information.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that front-loads the core purpose. However, it lacks additional helpful context that could fit without bloat, resulting in slight under-specification.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no annotations, no output schema, and the complexity of cloning Roblox instances (which may involve copying children, properties, etc.), the description is incomplete. It does not address common scenarios like handling invalid paths, naming collisions, or runtime behavior.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
All 4 parameters are described in the input schema (100% coverage), so baseline is 3. The tool description adds no extra meaning beyond what the schema already provides (e.g., 'sourcePath' is clearly the source to clone).
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'clone' and the resource 'instance', and specifies the placement under a target parent. This distinguishes it from sibling tools like roblox_create_instance (create) or roblox_reparent_instance (move).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives such as roblox_create_instance or roblox_reparent_instance. No exclusions or context are given, leaving the agent to infer usage without direction.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are present, so the description must carry the burden of behavioral disclosure. It does not state whether the operation is read-only, its performance characteristics, error handling, or any side effects. The description is too minimal to convey these traits.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that is concise and not padded. However, it lacks structure (e.g., bullet points) and could benefit from slight expansion for clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema and no annotations, the description is incomplete. It does not describe the return value format ('hit information' is vague) or mention constraints such as coordinate system, unit scale, or when the raycast fails.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the baseline is 3. The description adds no further meaning beyond what the parameter descriptions already provide. It does not explain the relationship between parameters or provide usage examples.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action 'Cast', the resource 'a ray in Roblox 3D space', and the outcome 'return hit information'. It is distinct from sibling tools which are for other engines (Unity, Unreal) or perform different operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives (e.g., other spatial queries or search tools). There are no exclusions, prerequisites, or examples to help the agent select the correct tool.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, and the description does not disclose any behavioral traits beyond the action. It fails to mention effects on existing physics simulations, whether it affects running games, or any side effects of changing gravity.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence plus the default value, making it concise and front-loaded. However, it could be slightly more efficient by integrating the default inline without losing clarity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (4 parameters, no output schema), the description is adequate for a basic understanding but lacks completeness. It does not address the effect on the simulation, reversibility, or interaction with other physics properties, leaving gaps for an AI agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters2/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with default values and brief descriptions for each parameter. The description adds only the default vector, which is already in the schema. It does not clarify the units or coordinate system, nor does it mention the timeout parameter. The added value over the schema is minimal.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Set the Workspace gravity vector') and the resource ('Roblox Studio'), and it differentiates from sibling tools like blender_set_gravity and unity_set_gravity by specifying the platform. It also provides the default vector value, aiding quick understanding.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives, such as other physics-related tools in Roblox or gravity setters in other environments. No context about prerequisites or limitations is provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It does not disclose whether adding a component is destructive, what happens if the component already exists, or any side effects. For a mutation tool, this is insufficient.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single concise sentence that is front-loaded with verb and object. However, it could be slightly more informative without becoming verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema is present, and the description does not explain what the tool returns (e.g., success message, error details). Given the high number of sibling tools, more context on behavior and results is needed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description adds no additional meaning beyond the schema definitions for 'path', 'component', and 'timeoutMs'. It does not clarify valid component names or path syntax.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'add', the resource 'component', and the target 'GameObject in the Unity scene'. This distinguishes it from siblings like unity_add_rigidbody which are more specific.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives (e.g., unity_add_rigidbody). No prerequisites mentioned (e.g., GameObject must exist). The agent is left to infer context from sibling names.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description must convey behavior. Only states it gets the hierarchy, missing details like performance impact, structure (tree vs list), inclusion of inactive objects, or cancellation behavior.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence, front-loaded, no wasted words. However, could be slightly expanded to include more context without losing conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema, no annotations. Description lacks information about what the hierarchy includes (e.g., names, child relationships, inactive objects). Incomplete for a complex return value.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema covers all three parameters (rootPath, depth, timeoutMs) with descriptions. Description adds no extra meaning beyond the schema, so baseline 3.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states it gets the 'full scene hierarchy tree' from the active Unity scene, differentiating it from sibling tools like unity_get_gameobject which retrieves a single object.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., unity_get_gameobject). Implicitly for full hierarchy, but no explicit context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It states that the tool sets transform properties, implying mutation, but does not disclose any behavioral traits such as side effects on child objects, coordinate system nuances (e.g., setting position affects world space), or potential conflicts with other components. The description is too minimal to be transparent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that efficiently conveys the essence. However, given the complexity of the tool (5 parameters, nested objects), it could slightly expand on key aspects without becoming verbose. Still, it is appropriately concise and avoids unnecessary words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With 5 parameters (1 required), no output schema, and no annotations, the description is incomplete. It fails to clarify what happens when optional parameters (position, rotation, scale) are omitted, how the tool interprets null or partial inputs, or what the return value (if any) indicates. The schema properties provide some context, but the description does not integrate or explain the tool's overall behavior sufficiently.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage, with each parameter already described (e.g., 'World position', 'Euler rotation in degrees', 'Local scale'). The tool description merely repeats these names without adding new context, such as behavior when a parameter is omitted or typical value ranges. Hence, it provides no additional meaning beyond the schema, earning a baseline score of 3.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Set' and clearly identifies the resource ('a GameObject's Transform'). It lists the three aspects (position, rotation, scale) that can be modified, making the purpose immediate and distinct from sibling tools like unity_get_gameobject or unity_set_gravity.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool over alternatives. There is no mention of prerequisites, preferred scenarios, or exclusions. For a tool that modifies transform, users might need to know when to use this versus unity_set_component_property or other transform-related tools, but none is offered.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description must supply behavioral context. It does not disclose that the actor must have physics enabled, that force is continuous vs impulse instantaneous, or that torque is rotational. Lacks details on world vs local space, side effects, or required simulation state.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence that front-loads the verb and resource. Efficient but slightly too minimal; could be improved by adding key behavioral notes without adding much length.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With 8 parameters and no output schema, the description is too brief. It fails to explain core concepts like force vs impulse, torque, atLocation, and velocityChange. Schema descriptions partially cover these but the combined info is incomplete for an agent to use correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description adds no parameter details beyond what schema already provides. It does not clarify differences between force, impulse, and torque, or the meaning of velocityChange and atLocation.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states the action (apply) and resource (force/impulse to actor's physics-enabled component). The context of Unreal and sibling tool names like blender_apply_force and unity_apply_force make it distinct without needing further differentiation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives (e.g., unreal_add_physics_constraint, or when to use force vs impulse). No mention of prerequisites like actor having physics enabled or simulating.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description must bear full burden. The description only says 'control' without detailing effects on the editor state, required conditions (e.g., level open), or what happens after each action. Schema provides actions but no behavioral context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with no wasted words. However, it is slightly under-specified, earning a 4 rather than 5.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a state control tool with no output schema and no annotations, the description is too minimal. It does not explain what PIE mode is, what happens after actions, or provide any usage context. Incomplete for effective agent use.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, with both parameters already well-described (action enum, timeoutMs integer with default). The description adds no additional meaning beyond the schema, so baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool controls Unreal Editor PIE mode, specifying the verb 'control' and the resource 'PIE mode'. It distinguishes well from sibling tools like unity_play_mode and other unreal tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., vs unity_play_mode or other unreal tools). No context on prerequisites or appropriate scenarios for actions like play, stop, pause, resume.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description should fully disclose behavioral traits. It only states execution but omits critical details such as whether the script execution is asynchronous, what side effects occur, error handling behavior, or if state persists. This leaves ambiguity for the agent.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with no superfluous words. It is front-loaded with the key action. However, it could be slightly more structured with additional context without losing conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool complexity is moderate (script execution), and there is no output schema. The description fails to mention return values (e.g., success indicator, output logs) or error conditions. An agent cannot fully anticipate the tool's result without additional context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with both parameters described in detail. The description adds no additional meaning beyond the schema, but it does not need to. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Execute' and clearly identifies the resource 'Python script in the Unreal Editor Python environment.' It effectively distinguishes from sibling tools like 'blender_run_python' by specifying the Unreal Editor context.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives (e.g., other Unreal tools like 'unreal_get_blueprint'). It does not mention prerequisites, constraints, or scenarios where it is appropriate.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It does not disclose side effects (e.g., overwrites existing transform, triggers physics updates), coordinate system details, or whether partial updates are allowed. The description is too minimal for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, clear sentence with no extraneous words. It is front-loaded and efficient. However, it may be too terse given the complexity of transform operations.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite the schema covering all parameters, the description omits crucial context: no mention of return behavior, error conditions, or constraints (e.g., actor must exist in the level). For a tool with nested parameters and no output schema, this is incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with clear descriptions for each parameter (path, location, rotation, scale, timeout). The description adds no additional semantics beyond what the schema provides, such as units (degrees vs radians) or world/object space. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool sets location, rotation, and/or scale of an actor in Unreal. It uses specific verbs and resource, and effectively distinguishes from sibling tools like 'unreal_set_actor_property' (general property) and 'unreal_spawn_actor' (creation).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives, prerequisites (e.g., actor must exist), or limitations. It lacks context for the agent to decide between similar tools such as 'unreal_set_actor_property' for individual transform components.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must disclose behavioral traits. It only says 'override' without explaining side effects or authorization needs, leaving significant gaps.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is very concise with one sentence. While it could front-load more context, it is efficient and to the point.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with no output schema and no annotations, the description is incomplete. It does not cover return values, timeout behavior, or prerequisites.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, but the description adds no value beyond the schema defaults. The default value is already in the schema, so no extra meaning is provided.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool sets the world gravity override in Unreal Engine, which distinguishes it from similar gravity-setting tools in other engines (Blender, Roblox, Unity).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives (e.g., when to set gravity vs. apply force). It simply states the default value.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, and the description lacks details on important behavioral aspects: side effects, success/failure conditions, output (if any), and error behavior (e.g., invalid class path).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence with no fluff. However, it could be improved by adding a second sentence for behavioral transparency without sacrificing conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Missing critical context for a spawning tool: no mention of return values (e.g., actor reference), what happens after spawn, or prerequisites. The presence of nested parameters and no output schema makes the description incomplete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with descriptions for all parameters. The description adds no further semantics beyond the schema, so baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description explicitly states the verb 'spawn', resource 'new actor in the current Unreal level', and source 'class or blueprint path', making the tool's purpose clear and distinct from sibling tools like destroy or get.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., unreal_get_blueprint), no prerequisites mentioned (e.g., valid level, class must exist), and no exclusions stated.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description must carry full burden. It mentions baking but does not disclose side effects (e.g., overwriting keyframes), requirements (rigid body setup), or that it is a time-consuming operation. The timeout parameter implies slowness but not explicitly stated.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence that is clear and to the point. No unnecessary words or repetition.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 4 parameters, no output schema, and no annotations, the description is minimal. It does not explain return values, success/failure signals, or caveats like 'objects must have rigid body simulation enabled'. Lacks completeness for a potentially destructive and slow operation.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema covers all 4 parameters with descriptions (100% schema description coverage). The tool description adds no additional meaning beyond what the schema already provides, so baseline 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Clearly states the action 'bake', the resource 'rigid body physics simulation to keyframes', and the scope 'specified frame range'. Distinguishes from sibling tools like blender_apply_force or blender_set_gravity.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives like blender_apply_force or blender_setup_rigid_body. Does not mention prerequisites or conditions for baking.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided. Description only states 'delete'; does not disclose side effects like deletion of children, undo capability, or permissions required. Minimal transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with no fluff. However, it is slightly under-specified for a tool that performs a destructive action.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (delete by name, 2 params, no output schema), the description is minimally adequate but lacks mention of irreversibility or conditions.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with clear parameter descriptions. The tool description adds no extra meaning beyond 'Object name to delete' and 'Command timeout.' Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description 'Delete an object from the Blender scene by name' clearly specifies the verb (delete) and the resource (object), and distinguishes from sibling tools like blender_create_object.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives, such as when to delete vs hide or when deletion is irreversible. No exclusions or prerequisites mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. It only states 'Set' without disclosing whether partial transforms are cumulative or overwrite, error handling for missing objects, or side effects (e.g., animation keyframes). Minimal behavioral context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence of 10 words, concise and front-loaded with the main purpose. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool modifies an object, but the description omits important details like the requirement for the object to exist, the effect of omitting transform properties, and the absence of an output schema for confirmations or errors. Incomplete for a mutation tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the base level is 3. The description adds no extra meaning beyond the schema; the rotation unit is already stated in the schema description (Euler rotation in radians). No additional parameter semantics provided.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Set' and clearly identifies the resource: 'the location, rotation, and/or scale of a Blender object.' It distinguishes the tool from sibling tools like 'blender_get_object' or 'blender_create_object' by specifying the action and scope.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool, prerequisites (e.g., object must exist), or when not to use it. There is no mention of alternatives or exclusions, leaving the agent to infer usage context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry the full burden. It does not mention that the tool is read-only, whether it requires any permissions (like access to all scripts), or performance implications (e.g., scanning entire game may be slow). Minimal behavioral disclosure.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
One sentence that effectively communicates the tool's purpose and output. No wasted words; information is front-loaded and relevant.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the lack of annotations and output schema, the description should provide more context: what is the default root ('game'), does searching include nested scripts, format of returned paths, limitations (e.g., script size, recursion depth). The description is too sparse for a search tool with multiple parameters.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description adds the context that the pattern can be a Lua pattern or plain text, which is already partly in the schema's description for pattern. No significant extra meaning beyond the structured schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Search' and the resource 'all scripts in the game' with a specific purpose (Lua pattern or plain text match) and what it returns (matching script paths and line content). It distinguishes itself from siblings like roblox_search_instances.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives, nor any conditions or exclusions. Among siblings, there is no direct alternative for searching script content, but the description does not explicitly state that.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description bears full burden. It only says 'move an instance', lacking details on preservation of properties, error handling, or reversibility.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single, efficient sentence with no redundancy. Every word contributes to the purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema, no mention of return values, error states, or behavior on invalid paths. For a modification tool, this is insufficient.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema covers 100% of parameters with basic descriptions. Tool description adds no extra semantic value; baseline score of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states verb 'Move' and resource 'instance', specifying the action as reparenting in Roblox hierarchy. Distinguishes well from sibling tools like create, delete, clone.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives such as setting the Parent property. Does not suggest prerequisites or complementary tools.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. It only states the basic effect without disclosing side effects, prerequisites, or behavior for edge cases (e.g., already anchored). The fact that velocity is applied only when unanchoring is in the schema but not in the description.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence with no unnecessary words. The main purpose is front-loaded, making it easy to scan.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the moderate complexity (5 parameters, nested objects, no output schema, no annotations), the description is too brief. It misses details on return behavior, timeout, and constraints on the path parameter, which an agent would need for correct usage.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description adds marginal value by mentioning 'setting Anchored' and 'optionally applying velocity', but does not address angularVelocity or waitForResponseMs. The schema already describes all parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly specifies the verb (enable/disable), resource (physics on a BasePart), and method (setting Anchored and optionally velocity). It effectively distinguishes from sibling tools like roblox_set_gravity or roblox_simulate_physics.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives such as roblox_set_property or roblox_simulate_physics. The description lacks context for appropriate usage scenarios.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must fully disclose behavior. It only states mutation ('set') but omits details such as whether properties are overwritten, atomicity, handling of nonexistent properties, permission requirements, or side effects. The waitForResponseMs parameter hints at asynchronous behavior, but this is not described.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that is very concise and front-loaded with the purpose. However, it sacrifices behavioral detail for brevity, which is a minor drawback.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a tool with 3 parameters, no output schema, and no annotations, the description is minimal. It covers the basic purpose but lacks complete context such as prerequisites, effects, or return behavior. It is adequate but has clear gaps.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% and the schema descriptions already adequately explain the parameters. The tool description adds no additional semantic value beyond what the schema provides. Baseline of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Set' and the resource 'one or more properties on a Roblox instance'. It is specific and distinguishes from sibling tools like roblox_set_gravity and roblox_set_physics which target specific properties.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus sibling tools that set specific properties (e.g., roblox_set_gravity, roblox_set_physics). No prerequisites or context for appropriate usage are provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description bears the full burden. It describes the destructive action of replacing source code but does not disclose whether changes are reversible, if the script is automatically saved, or if events are triggered. No mention of permissions or error handling.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence that conveys the essential action and target with no extraneous words. It earns its place efficiently.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's moderate complexity (3 params, no output schema, no annotations), the description should clarify return behavior, potential errors, or side effects. It does not mention whether the tool returns a success indicator or waits for confirmation, leaving gaps for the agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% for the three parameters, each having a description in the schema. The tool description reiterates the overall purpose but adds no new meaning for individual parameters beyond what the schema already provides. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('Replace the entire source code') and specifies the resource types (Script, LocalScript, ModuleScript) and the environment (Roblox Studio). It effectively distinguishes from siblings like roblox_get_script_source and roblox_edit_script_lines.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description lacks guidance on when to use this tool versus alternatives (e.g., roblox_edit_script_lines for partial edits, roblox_inject_code). It does not mention prerequisites like script existence or path validity, and omits context such as side effects or limitations.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description bears full burden. It only states the action without disclosing side effects, dependencies (e.g., need for Rigidbody), or the instant nature of the action.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence of 18 words, front-loading the purpose and listing joint types. No fluff or wasted words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the complexity (7 parameters, nested 'properties' object, no output schema), the description lacks important details about return values, how to use the properties parameter, and prerequisites.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% and each parameter has a description. The tool description adds no new meaning beyond listing joint types, which are already in the enum. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it adds a physics joint component, listing the specific types. This distinguishes it from sibling tools like 'unity_add_component' which is generic.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives, such as when a Rigidbody is needed or which joint type to choose. The description implies usage but gives no explicit context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description must disclose behavioral traits, but it only states the action and settings. It does not mention side effects (e.g., overwriting existing Rigidbody), error conditions, or behavior if component already exists.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence with no filler words. All information is relevant and front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool has 14 parameters, no output schema, and no annotations, the description is too brief. It does not explain return values, error handling, or how constraints work. More detail is needed for effective use.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema description coverage is 57%, leaving many parameters (freezePosition, freezeRotation) undescribed. The description adds generic terms ('mass, drag, constraints') but does not compensate for the undocumented parameters. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Add' and the resource 'Rigidbody component to a GameObject', and mentions specific settings (mass, drag, constraints, collision detection). It distinguishes from siblings like unity_add_component which adds arbitrary components.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives like unity_add_component or unity_add_joint. It lacks context about prerequisites, such as requiring an existing GameObject.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden but only states 'return hit info' without specifying what hit info includes (e.g., hit point, normal, distance, collider). It does not disclose whether the ray is destructive, its interaction with colliders, or any side effects.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence (12 words) that conveys the core purpose efficiently without unnecessary detail.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool has no output schema, so the description should explain the return format. It only mentions 'return hit info' without elaboration. For a raycast tool, the agent needs to know what structure of data to expect (e.g., hit point, normal, collider reference).
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with descriptions for all parameters. The tool description adds no extra information beyond the schema, so baseline score of 3 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (cast a ray), the resource (ray in Unity 3D space), and uses the specific Unity API 'Physics.Raycast', which distinguishes it from sibling raycast tools for other engines like Roblox and Unreal.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives. It does not mention prerequisites, scenarios, or when not to use it. Sibling tools include raycasts for Roblox and Unreal, but the description provides no comparative context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided. The description indicates mutation (assign/create) but does not disclose side effects like overwriting existing materials, error conditions, or required permissions. It lacks behavioral context beyond the basic action.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence, front-loaded with key information, no wasted words. Highly concise.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is adequate for a simple tool with well-documented parameters. However, it lacks explanation of return behavior or side effects, and does not compensate for the missing output schema. Could be slightly more informative.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the baseline is 3. The description mentions 'base color and metallic/roughness' which aligns with schema but does not add significant new meaning beyond the parameter descriptions.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb (assign or create), resource (material on Blender object), and key properties (base color, metallic, roughness). It distinguishes from sibling tools which deal with constraints, forces, transforms, etc.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool vs alternatives. It does not clarify when to assign vs create, or the prerequisites (e.g., object must exist). Siblings do not include other material tools, but explicit usage context is missing.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden for behavioral transparency. It only states 'run local prerequisite checks' without disclosing what checks are performed, side effects, permissions needed, or output format. This is insufficient for an agent to understand the tool's behavior.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that conveys the purpose efficiently. It is front-loaded, concise, and contains no unnecessary words. Every part earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's low complexity (one optional parameter) and full schema coverage, the description covers the basic purpose but lacks details about what the checks entail, output structure, and behavioral context. It is adequate but not complete enough to fully inform an agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The schema description coverage is 100%, so the baseline is 3. The description does not add any additional meaning to the parameter 'includeManifest' beyond what is in the schema. It does not explain when or why to set it, so no extra value is provided.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: 'Run local prerequisite checks for the Roblox all-in-one MCP environment.' It specifies a unique verb ('run checks') and a distinct resource ('prerequisite checks for the Roblox all-in-one MCP environment'), which differentiates it from the numerous sibling tools that focus on specific engines or operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives, no exclusions, and no context about prerequisites or recommended scenarios. The agent is left without direction on when 'doctor' is the appropriate choice.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description only states the basic action. It does not disclose performance implications, error handling, permission requirements, or side effects. Since no annotations are provided, the description bears full responsibility but adds minimal behavioral context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single clear sentence, front-loaded with the action. No extraneous information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema, the description partially explains the return (names and class names) but could be more explicit about the structure (e.g., array of objects). It addresses the core functionality adequately for a low-complexity tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description does not add meaning beyond the schema (e.g., format of 'path', behavior for invalid paths). The schema itself is adequate, so no deduction.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'list', the resource 'direct children of a Roblox instance', and the output 'names and class names'. It effectively distinguishes from sibling tools like roblox_get_instance_properties and roblox_search_instances.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives such as roblox_search_instances or roblox_get_instance_properties. There is no mention of prerequisites, context, or exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description carries full burden. It fails to disclose permanence, effect on children, undo capability, or authorization needs for this destructive operation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence with no waste. However, could include a bit more information without losing conciseness, e.g., confirmation of deletion.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema and no annotations. Description is too minimal; it does not explain return behavior (e.g., success/failure) or side effects, leaving agents underinformed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description adds minimal value beyond schema; only mentions 'by path' which aligns with the path parameter. No extra context for timeoutMs.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Delete', resource 'GameObject', and method 'by path'. It distinguishes from siblings like unity_get_gameobject and unity_create_gameobject.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use or alternatives. Usage is implied but not detailed. No exclusions or comparisons provided.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description must fully disclose behavior but only states the basic action. It does not explain what happens if the menu path is invalid, whether the operation is synchronous, or what the return value indicates. The timeout parameter suggests possible blocking, but this is not explicitly stated.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, well-structured sentence that immediately conveys the tool's purpose. There is no redundant information or unnecessary detail, achieving maximum conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple tool with two parameters and no output schema, the description adequately covers what the tool does. However, it lacks details on error handling, success/failure feedback, or behavioral constraints beyond the timeout. The description is minimally complete but not thorough.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the baseline is 3. The description adds no new meaning beyond the schema's explanations: it repeats 'path' and 'timeout' without additional context or usage examples. The example paths are helpful but already implied by schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Execute', the resource 'Unity Editor menu item', and the method 'by its path'. The example 'File/Save', 'Assets/Refresh' makes it concrete. It is distinct from sibling tools which target game objects, components, or other engine-specific operations.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives. The description does not mention prerequisites, typical use cases, or situations where other tools should be preferred. For instance, it does not advise that menu items not covered by specific tool APIs can be triggered here.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must fully disclose behavior. It only says 'Read' but does not specify return format, error handling, or any limitations (e.g., only .cs files).
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single, well-structured sentence with all key elements, no wasted words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the simple nature of the tool and the absence of an output schema, the description is adequate but could mention the return value (script text). No major gaps.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the description adds minimal value beyond the schema. The description does not enhance parameter understanding.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Read', the resource 'source code of a C# script file', and the location 'Unity project's Assets folder', distinguishing it from sibling tools like unity_get_gameobject or roblox_get_script_source.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives like unity_get_gameobject or unity_get_hierarchy. No mention of prerequisites or context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries full burden. While 'Get' implies read-only, no explicit safety or behavioral traits are disclosed, such as whether properties are read-only or if any side effects occur.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single, front-loaded sentence (12 words) with no redundancy; every word is necessary.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple getter with full schema coverage, the description is adequate but lacks details on return format or behavior (e.g., what happens if path is invalid). No output schema exists to supplement.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%; all three parameters have descriptions. The tool description adds minimal meaning beyond restating 'by path', so baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Get' and resource 'actor', with context 'by path in the Unreal level', effectively distinguishing from sibling tools like unreal_destroy_actor or unreal_spawn_actor.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives (e.g., unreal_get_blueprint for Blueprints, unreal_get_world_outliner for hierarchy). The agent is left to infer context from the tool names.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description bears full responsibility. It discloses the mutation (add constraint) but omits behavioral traits such as whether objects are modified, potential errors (e.g., if objects lack rigid bodies), or destructive effects. Minimal transparency beyond the action verb.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence with verb and resource front-loaded, no unnecessary words. All information is essential and efficiently presented.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given 8 parameters (including a nested object) and no output schema, the description is incomplete. It omits prerequisites (e.g., rigid body setup), behavior on failure, and return value. The complexity of constraint types and properties is not addressed, leaving gaps for an AI agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description lists constraint types (matching the enum) but adds no semantic meaning beyond the schema. It does not explain the `properties` nested object or other parameters, so no added value.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Add', the resource 'rigid body constraint', and specifies the supported constraint types in parentheses. It distinguishes from sibling tools like blender_setup_rigid_body which sets up the physics world, not individual constraints.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit when-to-use or when-not guidance is provided. The description implies usage for adding constraints but does not mention prerequisites (e.g., objects must have rigid bodies) or alternatives. The context with sibling tools suggests but does not clarify.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must fully disclose behavioral traits. It mentions 'Export', implying a write operation, but omits potential side effects like file overwriting, required permissions, long execution time (despite timeout param), or success/failure indicators. The agent gets limited transparency about real-world behavior.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single 12-word sentence efficiently communicates the tool's core purpose. No filler, all information is relevant. Front-loaded with the action and resource. Ideal conciseness.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite simple parameters and no output schema, the description omits crucial details: what happens on success (e.g., file created), error conditions, whether the export is blocking, and if the tool returns any feedback. For a tool with 4 parameters and no annotations, more contextual coverage is expected.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, with each parameter described. The description reinforces that 'selectedOnly' controls export of selected vs. whole scene, adding minimal value beyond the schema. Baseline of 3 is appropriate as the description does not significantly enhance parameter understanding.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Export the scene or selected objects to a file format', specifying the verb (export) and resource (scene/selected objects). It distinguishes from sibling tools like blender_create_object or blender_delete_object, all of which involve different actions. No ambiguity.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description indicates the tool is for export tasks, but provides no guidance on when to use alternatives (e.g., blender_run_python for custom exports) or scenarios where it should not be used. Implied usage is clear, but exclusions or context-aware advice is missing.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden of disclosure. It only states the creation action without detailing side effects, what happens to existing files, or the content of the manifest. Key behaviors like overwriting (the 'force' parameter) are not mentioned.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, efficient sentence with zero wasted words. It is front-loaded and to the point.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool has 4 parameters and no output schema, the description does not explain the impact of options like enableBlender or enableLuau, nor what the manifest contains. A user cannot infer the full scope of the action.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with good individual parameter descriptions. The tool's description adds no extra meaning beyond 'create manifest', so baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states 'Create the local Roblox all-in-one MCP project manifest in the current workspace.' It uses a specific verb ('Create') and a specific resource ('project manifest'), and uniquely distinguishes this tool from siblings which are all Blender/Roblox/Unity/Unreal specific actions.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies this is used for project initialization, but does not explicitly state when to use it versus alternatives, nor does it provide any do's/don'ts or prerequisites.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided. The description does not disclose if the replacement is in-place, requires authentication, affects all occurrences, or behavior when old_string is not found. This lack of detail is insufficient for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence of 14 words, front-loaded with the action (Replace a substring), and contains no wasted words. It is highly concise.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema exists, and the description does not mention return values, success indicators, or constraints like working on running scripts. For a tool that modifies script source, more behavioral context is needed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description adds 'similar to search-and-replace', clarifying the operation type but not adding significant meaning beyond the schema's parameter descriptions.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action: replace a substring in a script's source using old_string/new_string matching, similar to search-and-replace. It distinguishes from sibling tools like roblox_set_script_source (full replacement) and roblox_grep_scripts (search).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description says 'similar to search-and-replace', which implies usage for replacing specific text. However, it does not explicitly state when not to use it or suggest alternatives like roblox_set_script_source for full replacement.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Discloses that impulse is instantaneous and force is continuous via VectorForce, but fails to mention side effects (e.g., unanchoring part, overriding existing forces), error conditions, or return value. No annotations to supplement, so partial transparency.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence with no redundant information. Efficiently conveys the core action.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
With no output schema and no annotations, the description should cover overall behavior, state changes, and typical usage. It omits prerequisites, how to choose among impulse/force/torque, and the effect of atPosition. Incomplete for a 6-parameter tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, and description adds no new semantic beyond the schema's own parameter descriptions. Baseline 3 is appropriate as schema does the heavy lifting.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('apply an impulse or force') and the target resource ('a BasePart'). It distinguishes from sibling tools like roblox_set_physics or roblox_add_constraint by focusing on direct physics interactions.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use impulse vs force, prerequisites (e.g., part must not be anchored, physics must be enabled), or alternatives. Lacks explicit when-to-use and when-not-to-use context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the full burden. It only states the default value but fails to disclose side effects (e.g., affects all rigidbodies globally), whether changes are reversible, or if a scene must be loaded. More transparency is needed for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that is front-loaded with the core purpose. It is concise but could include one more sentence about behavior without becoming verbose. It earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple 4-parameter tool with no output schema and full schema coverage, the description is minimally adequate. However, it lacks context on the global scope and immediate effect, leaving some ambiguity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% and each parameter has a description in the schema. The description repeats the default values already in the schema, adding no new semantic meaning beyond what the schema provides. Baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Set' and the specific resource 'global Physics gravity vector in Unity,' plus notes the default value. This distinguishes it from sibling tools like unity_apply_force and cross-engine set_gravity tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description gives no explicit guidance on when to use this tool versus alternatives. While the name implies it sets global gravity, there is no mention of when not to use it or any prerequisites, leaving the agent to infer usage context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description should disclose behavioral traits. It implies a read-only operation ('inspect') but does not explicitly state it is non-destructive, nor mentions permissions, error handling, or side effects. Minimal disclosure.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single, front-loaded sentence that covers the essential purpose without waste. Every word contributes to the meaning.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the moderate complexity and no output schema, the description adequately indicates the return content (components, variables, functions). It could mention error cases or output format but is mostly sufficient for a basic inspection tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with descriptions for both parameters (assetPath and timeoutMs). The tool description adds no extra meaning beyond what the schema provides, so baseline score applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool inspects a Blueprint asset and lists its components, variables, and functions. It uses a specific verb ('inspect') and resource ('Blueprint asset'), and distinguishes itself from siblings like unreal_get_actor or unreal_get_world_outliner.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool over alternatives, nor any prerequisites or exclusions. The description only states what it does, leaving the agent to infer usage context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It does not disclose whether the screenshot is saved to disk or returned, nor any side effects. The behavioral traits beyond the basic action are missing.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no wasted words. It is concise and direct.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite simplicity, the description is incomplete. It does not explain the output format, whether the screenshot is returned or stored, or any timeout implications. Without an output schema, more context is needed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with clear parameter descriptions. The tool description adds no additional meaning beyond the schema, so it achieves the baseline of 3.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool captures a screenshot of the active Unreal Editor viewport. The verb 'capture' and resource 'screenshot' are specific, and it distinguishes from sibling tools that perform other actions in different engines.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance is provided on when to use this tool versus alternatives or prerequisites (e.g., viewport must be active). For a simple capture tool, this is acceptable but not explicit.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries full burden for behavioral disclosure. It mentions reading from the current level/world but does not state whether it is read-only, performance implications, or any side effects beyond retrieval.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Description is a single sentence with no redundant words, front-loading the core action and resource effectively.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite having 3 parameters and no output schema, the description lacks detail on return format (e.g., hierarchy structure), error conditions, or scope limitations beyond the brief statement.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so baseline is 3. The description adds no further meaning beyond what the schema already documents for rootPath, depth, and timeoutMs.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Get' and the resource 'actor hierarchy' from the current Unreal Engine level/world, distinguishing it from sibling tools like unreal_get_actor which retrieves a single actor.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for retrieving the full actor hierarchy but does not explicitly state when to use this tool versus alternatives like unreal_get_actor or provide exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must carry full behavioral disclosure. It states the action (enable/disable) but omits side effects, prerequisites (like requiring a primitive component), or implications of parameters like mass or gravity. The description is too minimal for a mutation tool.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single efficient sentence with no wasted words. It is front-loaded and immediately communicates the core action.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness2/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Despite 8 parameters and no output schema, the description only states the main toggle action. It does not explain how parameters like 'mass', 'linearDamping', or 'enableGravity' interact with 'simulate', nor what the return value or error behavior is. This is insufficient for a complex tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so parameters are fully documented there. The description adds no extra meaning beyond the schema, thus baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly identifies the tool's purpose: toggling physics simulation. It uses a specific verb ('Enable or disable') and specifies the resource ('physics simulation on an actor's primitive component'), effectively distinguishing it from sibling tools like 'unreal_set_gravity' or 'unreal_apply_force'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for enabling/disabling physics simulation but provides no explicit guidelines on when to use it versus alternatives (e.g., other physics tools) or any prerequisites. It lacks context for decision-making.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description must disclose behavioral traits. It only states it gets properties but does not mention what happens if the object does not exist, performance implications, or whether it is purely a read operation (though obvious). This lack of detail warrants a low score.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that immediately conveys the tool's purpose. No extraneous information, well front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity and the presence of a well-documented schema, the description is minimally adequate. However, it does not clarify what 'detailed properties' entails (e.g., location, rotation), which would be helpful since there is no output schema.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, meaning all parameters have descriptions in the input schema. The tool description adds no additional meaning beyond these schema descriptions, meeting the baseline of 3.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb ('Get') and resource ('detailed properties of a specific Blender object'), clearly distinguishing it from sibling tools like blender_create_object or blender_get_scene.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies when to use this tool (when retrieving object properties), but provides no guidance on when not to use it or alternatives. For example, it does not mention that blender_get_scene should be used for scene-level data.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description bears full responsibility for behavioral disclosure. It states the destructive nature ('delete/destroy') but omits other important traits: whether deletion is irreversible, what happens to child instances, required permissions, or any side effects like triggering model changes. The waitForResponseMs parameter hints at async behavior, but the description does not explain it.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single clear sentence that immediately states the action and resource. It is front-loaded, concise, and contains no filler or redundant information. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity (2 parameters, no output schema, no annotations), the description is minimally adequate. It identifies the action and relies on the schema for parameters. However, it lacks behavioral context (e.g., side effects, prerequisites) that would help an agent assess completeness. It is sufficient but not thorough.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already documents both parameters. The description adds minimal value beyond the schema, though it does contextualize the operation within Roblox Studio. The baseline score of 3 is appropriate as the description does not materially enhance parameter understanding.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (delete/destroy), the resource (instance), and the context (in Roblox Studio). The verb 'Delete' with parenthetical 'Destroy' precisely conveys the operation, and the tool name aligns perfectly. Among siblings like roblox_clone_instance and roblox_create_instance, this description uniquely identifies a deletion operation.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for removing an instance but does not provide explicit guidance on when to use versus alternatives, prerequisites (e.g., the instance must exist), or when not to use. It is clear enough for a straightforward deletion but lacks explicit context differentiation from similar operations like reparenting or cloning.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must compensate. It mentions 'readable' implying read-only, but does not disclose any other behavioral traits (e.g., performance, failure modes, or what happens if the instance doesn't exist). Minimal disclosure.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that directly conveys the tool's function with no superfluous words. Efficient and front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description is sufficient for a simple read tool but omits details about the return value (format, structure) since no output schema exists. The agent might need to infer what 'properties' means.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, so the schema already defines both parameters. The tool description adds no extra meaning beyond restating 'at the given path', which is already in the path parameter's description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool reads all readable properties of a Roblox instance at a given path, using specific verb 'get' and distinct resource 'readable properties', differentiating it from sibling tools like roblox_set_property.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use or when not to use compared to alternatives. The description only states what the tool does, leaving interpretation to the agent.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so the description must convey behavioral traits. It only mentions 'enter, exit, or pause' without detailing consequences like unsaved changes, timeout behavior, or state dependencies. Minimal behavioral disclosure.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, front-loaded sentence with no extraneous words. Every part earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The tool is simple with no output schema, but the description lacks details on default behavior, error handling, or prerequisites. Adequate for a basic tool but incomplete given no annotations.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with descriptions for both parameters. The description adds no additional meaning beyond listing actions. Baseline 3 is appropriate as the schema already documents parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'control' and the resource 'Unity Editor play mode', and lists the actions (enter, exit, pause). It is distinct from sibling tools, as no other Unity tool controls play mode.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for controlling play mode, but provides no explicit guidance on when to use it versus alternatives. Given the unique purpose, it is adequate but lacks depth.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description indicates a read operation ('Get') but does not detail behavioral aspects like performance, required state, or whether it returns only root objects. Since no annotations are provided, the description partially discloses behavior but leaves ambiguity.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence with no extraneous words. It efficiently communicates the core purpose without repetition or filler.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the tool's simplicity, the description sufficiently explains that it retrieves the scene hierarchy and metadata. There is no output schema, but the description implies the return format adequately for a getter tool. Minor gap: does not specify if transforms are included by default (addressed by parameter default).
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Input schema covers 100% of parameters with descriptions. The tool description does not add extra meaning to the parameters beyond what the schema already provides, so it meets the baseline.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the specific action 'Get' and the resource: 'the object hierarchy and metadata of the active Blender scene.' This distinguishes it from siblings like 'blender_get_object' which targets a single object.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives such as 'blender_get_object' or when not to use it. The description lacks contextual selection criteria.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so the description carries full burden. It does not disclose side effects (or lack thereof), permissions, or limitations such as what 'recent' means. The description is minimal for behavioral insight.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence of 12 words, no redundancy. Highly concise and front-loaded with the essential action and resource.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple read-only debug tool with no output schema, the description is adequate. It covers purpose and basic context. Could mention that logs are from the current session but not strictly necessary.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Both parameters have descriptions in the schema (100% coverage). The description adds no further meaning beyond the schema, so baseline score of 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states the action 'retrieve', the resource 'console outputs and error logs', and the context 'Roblox Studio for debugging'. It is specific and distinct from sibling tools.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use or when not to use this tool. The debugging purpose is implied but no alternatives or exclusions are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations provided, the description carries the full burden of behavioral disclosure. It only describes what is searched, not how the search behaves (e.g., pagination, result format, authentication requirements). For a read-like operation, this is insufficient.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence with concrete examples, front-loading the purpose. Every word earns its place; there is no fluff or repetition.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple search tool with two parameters and no output schema, the description is largely complete. It specifies the search domain and gives examples. However, it lacks mention of the result format (e.g., item names, IDs), which would be useful for an agent.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Both parameters are fully documented in the schema (100% coverage). The description adds value by providing example keywords for the 'keyword' parameter, enhancing the agent's understanding beyond the schema. However, nothing additional is said about 'limit', so overall minor improvement.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'search', the resource 'UI/GUI templates, screens, health bars, inventory layouts, HUDs, or main menus', and the domain 'Roblox Creator Store'. It effectively distinguishes this tool from sibling search tools like roblox_search_asset3d or roblox_search_decal by specifying the UI/GUI focus.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides examples of when to use the tool (e.g., for health bar UI, custom chat GUI), implying usage context. However, it does not explicitly state when not to use it or mention alternatives from the extensive sibling list of search tools, leaving room for confusion.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description says 'destroy', implying irreversible deletion, but does not confirm if it's undoable or what happens to references. No annotations are provided to compensate. It is minimal but not misleading.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that efficiently communicates the tool's action and context. No wasted words.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple destroy tool with two parameters and no output schema, the description is adequate. It could mention that destruction is irreversible and that the actor must exist, but it is nearly complete for the tool's simplicity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Both parameters are fully described in the schema (100% coverage). The description adds no extra meaning beyond what the schema already provides. Baseline score is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'destroy', the resource 'actor', and the context 'current Unreal level by path'. It unambiguously differentiates from sibling tools like unreal_spawn_actor or unreal_get_actor.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines2/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides no guidance on when to use this tool versus alternatives, such as when to use unreal_set_actor_property instead. No exclusions or prerequisites are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Description implies read-only behavior ('Inspect'), but lacks details on side effects, authorization, or rate limits. No annotations exist to supplement.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence front-loads verb and object, with zero waste.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Describes output scope but omits return format, which is important given no output schema. Adequate for a simple read tool.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with a clear description for the single parameter. Tool description adds no additional meaning beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description uses specific verb 'Inspect' and resources 'project manifest' and 'connector/runtime capability state', clearly distinguishing from siblings like 'list_capabilities' and 'doctor'.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use this tool versus alternatives, nor exclusions. However, the purpose is clear enough for basic selection.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so description carries full burden. It does not disclose behavioral traits such as being read-only, required permissions, or error behavior. The description is minimal but does not contradict any structured data.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence that is direct and without fluff. Every word earns its place.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
While the purpose is clear, the description lacks information about the output format (e.g., structure of the tree). Since there is no output schema, agents may need more context on what the tree contains.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100% with all parameters documented. The description adds no further meaning beyond the schema, baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Get' and resource 'hierarchical tree view of the game's instance structure', and explains its utility. It distinguishes from siblings like roblox_get_instance_children which returns flat lists.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description mentions 'useful for understanding project layout' but does not explicitly state when to use this tool versus alternatives like roblox_get_instance_children or roblox_get_instance_properties. No exclusions given.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must convey all behavioral traits. It indicates a read operation but lacks details on permissions, error handling, script size limits, or response format. More transparency is needed.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness4/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence that conveys the purpose without waste. Minor improvement could include more detail without becoming verbose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple read tool with no output schema, the description is mostly complete. It lacks details on error cases (e.g., invalid path) but covers the core functionality adequately.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so the baseline is 3. The description adds no extra meaning beyond the schema, as 'by its full instance path' is already reflected in the path parameter description.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (Read) and the resource (source code of Script, LocalScript, or ModuleScript) with a specific method (by full instance path). It distinguishes from siblings like roblox_set_script_source (write) and roblox_grep_scripts (search).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines4/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description provides clear context: when you need to read a script's source given its path. It does not explicitly mention when not to use or alternatives, but the context is sufficient for most cases.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations provided, so the description carries the full burden. It discloses that code is injected at top or bottom, but does not mention side effects (e.g., compilation errors), the waiting behavior via waitForResponseMs, or what happens if the script does not exist. The description is adequate but could be more informative.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, direct sentence with no wasted words. It is efficient and front-loaded with the core action.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema and no annotations, the description explains the core action but omits error behavior, success/failure indicators, and the meaning of a runtime response. The waitForResponseMs parameter suggests a response mechanism, but it is not explained. For a 4-parameter tool, this is minimally adequate but not comprehensive.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, with all parameters described. The description adds minimal new information beyond the schema, simply reinforcing the role of parameters. It does not provide additional context like syntax examples or constraints.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('inject/append'), the resource ('existing Roblox script'), and the specifics ('top or bottom'). It effectively distinguishes from siblings like roblox_set_script_source (which replaces entire scripts) and roblox_edit_script_lines (which edits specific lines).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description lacks explicit guidance on when to use this tool vs alternatives. It is implied by the action, but there is no mention of prerequisites, context, or exclusion criteria. For example, it does not note that this tool adds code without replacement, unlike roblox_set_script_source.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, and the description only says 'search specifically'. It does not disclose behavioral traits such as how results are returned, pagination, side effects, or safety profile.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that front-loads the purpose with no wasted words. Highly concise and clear.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given low complexity (2 params, no output schema), the description is adequate but lacks details on return format or result handling, which could be helpful.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters4/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% but description adds value with concrete examples for keyword and mentions default for limit, providing helpful context beyond the schema.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it searches for 3D Models, props, meshes, and visual assets, distinguishing it from sibling tools like roblox_search_decal or roblox_search_toolbox.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for 3D asset search but does not explicitly state when to use this tool versus alternatives, nor does it provide exclusions or context.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must disclose behavioral traits. It only states what the tool searches for, not any behavioral details such as read-only status, potential rate limits, authentication requirements, or how results are returned. This leaves the agent without crucial behavioral context.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, focused sentence with no unnecessary words. It is front-loaded with the key information and is easy to parse quickly. Every word contributes to the purpose.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given there is no output schema, the description could more fully describe what the search returns (e.g., item details, pagination). However, as a simple search tool, the current level of completeness is minimally adequate but could be improved to cover return value expectations.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100% for both parameters. The description does not add new semantic meaning beyond the schema; it merely provides example keywords. The schema already documents 'keyword' and 'limit' adequately, so no extra value is needed.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the tool's purpose: 'search specifically for gameplay mechanics, movement systems, physics controllers, and interactive scripts' in the Roblox Creator Store. It includes concrete examples (e.g. double jump, grappling hook) that help identify the category. This distinguishes it from sibling search tools focused on other asset types.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines4/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implicitly guides when to use the tool: when searching for mechanics. However, it does not explicitly mention alternatives or when not to use it. Given the many sibling search tools, more explicit guidance would be beneficial, but the phrase 'search specifically for' sets appropriate expectations.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description must disclose behavioral traits. It mentions the search target and examples, but does not state whether the tool is read-only, if authentication is required, what happens on no results, or the return format. For a search tool with no annotations, more behavioral context is needed.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single sentence that is front-loaded with the core purpose and includes examples. Every word adds value; there is no redundancy or extraneous information. It is appropriately sized for the tool's simplicity.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no output schema and no annotations, the description lacks details about return values, pagination, error handling, or rate limits. However, the parameter count is low, and the domain is well-known (search in Creator Store). The description is minimally adequate but could be more complete.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has 100% description coverage for both parameters. The description adds context for the 'keyword' parameter by specifying the type of modules to search for, which is helpful. However, it does not add meaning for the 'limit' parameter beyond what the schema provides. Baseline 3 is appropriate since schema already covers parameters.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action ('search'), the specific resource ('developer utility modules, helper libraries, debugging tools, or signal classes'), and the store ('Roblox Creator Store'). It provides concrete examples (promise, maid, spring module) and distinguishes from sibling tools like roblox_search_asset3d or roblox_search_toolbox, which target different asset types.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines4/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description uses 'specifically' to indicate when to use this tool (for developer utilities), but does not explicitly contrast with alternatives or provide conditions for when not to use it. An explicit exclusion or mention of when to use a different sibling tool would improve clarity, but the scope is well-defined.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations exist, so description must carry burden. It indicates creation (write operation) but does not disclose potential side effects, error behavior for invalid paths, or impact on existing objects. Adequate but minimal.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence of 10 words, no filler, directly states purpose and parent path context. Efficient and front-loaded.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Tool is simple (4 params, no output schema), but description lacks mention of return value (whether it returns the created GameObject) and does not specify if parentPath must exist. Barely adequate for agent decision-making.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. Description does not add any extra meaning beyond schema descriptions; it repeats no parameter details.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
Description clearly states verb 'Create', resource 'GameObject', and scope 'in Unity scene under a parent path'. Differentiates from siblings like unity_get_gameobject and unity_delete_gameobject.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
No explicit guidance on when to use versus alternatives (e.g., unity_add_component or unity_create_gameobject vs blenders). Context is implied by the parent path parameter, but no when-not or scenarios are mentioned.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries full burden. It states it returns direct PNG URLs and performs a search (read-only). However, it does not disclose potential API limits, pagination behavior, or whether results are sorted by relevance.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
Two succinct sentences: first defines scope with examples, second specifies output format. No filler, front-loaded with key information.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a simple search tool with two parameters and no output schema, the description adequately covers what it searches, where, and what it returns. It lacks details on result ordering or asset metadata, but is sufficient for an agent to use correctly.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100% with descriptions for both keyword and limit. The description adds example values for keyword but does not meaningfully extend beyond the schema, achieving the baseline score.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states it searches for 2D images, decals, textures, and sprites in the Roblox Creator Store, with concrete examples. This distinguishes it from sibling tools like roblox_search_asset3d (for 3D models) and roblox_search_toolbox (for broader toolbox items).
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for 2D image searches but does not explicitly state when to use this tool vs alternatives. It lacks references to sibling tools or conditions under which another search tool would be preferable.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior2/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description bears the full burden of behavioral disclosure. While it correctly implies a read-only search operation, it does not mention any side effects, authorization needs, or what the results contain. Minimal transparency beyond the basic action.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, well-structured sentence that front-loads the specific action. It includes targeted examples, contains no redundant words, and earns its place. Ideal conciseness for a focused search tool.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness3/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
The description adequately specifies what is searched (game systems) and provides examples, but it does not describe the output structure or pagination behavior. Since there is no output schema, a brief note on return format would improve completeness. Adequate for a simple search.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters4/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema coverage is 100%, so baseline is 3. The description adds value by providing concrete examples for the keyword parameter (e.g., 'inventory system', 'datastore save'), which clarifies expected inputs. The limit parameter is standard and not elaborated, but the examples improve usability.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description explicitly states 'Search specifically for complete game systems, backend services, economy engines, or data stores', providing a specific verb and resource. This distinguishes it from sibling search tools like roblox_search_asset3d or roblox_search_decal, which target other asset types. Examples further clarify scope.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines4/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The word 'specifically' and the list of categories imply this tool is for game systems, contrasting with sibling tools. However, it does not explicitly state when not to use it or name alternatives, leaving some ambiguity. The context is clear but lacking explicit exclusions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the burden. It discloses the return content but not behavioral aspects like side effects, authorization, or performance. The tool is likely read-only, but that is not explicitly stated.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
A single sentence that is front-loaded with the action and concisely lists the covered areas. Every word adds value.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no parameters and no output schema, the description adequately explains the tool's purpose and scope. However, it does not specify the format or structure of the returned capabilities.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters4/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The input schema has no parameters, and the description adds meaning by enumerating the specific capability domains (Roblox, Luau, Blender, etc.), which helps the agent understand what 'capabilities' covers.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Return' and clearly states the resource: 'current local capabilities for Roblox, Luau runtime, Blender, manifest state, and MCP workflow compatibility.' This distinguishes it from sibling tools that perform engine-specific modifications.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines3/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies usage for retrieving capabilities, but provides no explicit guidance on when to use this tool versus alternatives, nor any when-not-to-use conditions.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
- Behavior3/5
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description bears full responsibility for behavioral disclosure. It reveals the automatic claiming side effect when a cookie is present but does not cover error handling, state changes upon import failure, or whether the operation is destructive. The description is partially transparent but not fully comprehensive.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Conciseness5/5Is the description appropriately sized, front-loaded, and free of redundancy?
The description is two concise sentences: the first clearly states the core functionality, and the second adds conditional behavior about the cookie. Every word is necessary, with no fluff or redundancy.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Completeness4/5Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given the simple tool with three parameters and no output schema, the description adequately covers the overall process. However, it could be more complete by specifying what happens when the asset is already owned or when the cookie is missing. Still, for a straightforward import, it provides sufficient context.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Parameters3/5Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Schema description coverage is 100%, with each parameter (assetId, parentPath, waitForResponseMs) documented in the schema. The description adds minimal meaning beyond the schema—primarily the context of importing from the Roblox Creator Store and optional cookie-based claiming. Baseline 3 is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Purpose5/5Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb ('Import'), the resource ('public asset from the Roblox Creator Store'), and the action ('place it under a parent'), effectively distinguishing it from sibling tools like roblox_create_instance or roblox_search_asset3d.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Usage Guidelines4/5Does the description explain when to use this tool, when not to, or what alternatives exist?
The description mentions the optional ROBLOX_COOKIE for automatic claiming, providing context on when that setup is beneficial. However, it does not explicitly state when to use this tool versus alternatives like roblox_search_asset3d (searching) or roblox_create_instance (creating from scratch), leaving some ambiguity.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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