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Unity Add Component

unity_add_component

Add a component to a specified GameObject in the Unity scene by providing its path and component type.

Instructions

Add a component to a GameObject in the Unity scene.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesFull path of the GameObject.
componentYesComponent type to add (e.g. 'Rigidbody', 'BoxCollider').
timeoutMsNoCommand timeout.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It does not disclose whether adding a component is destructive, what happens if the component already exists, or any side effects. For a mutation tool, this is insufficient.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single concise sentence that is front-loaded with verb and object. However, it could be slightly more informative without becoming verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema is present, and the description does not explain what the tool returns (e.g., success message, error details). Given the high number of sibling tools, more context on behavior and results is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds no additional meaning beyond the schema definitions for 'path', 'component', and 'timeoutMs'. It does not clarify valid component names or path syntax.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'add', the resource 'component', and the target 'GameObject in the Unity scene'. This distinguishes it from siblings like unity_add_rigidbody which are more specific.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives (e.g., unity_add_rigidbody). No prerequisites mentioned (e.g., GameObject must exist). The agent is left to infer context from sibling names.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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