save_scene
Save changes to a Godot scene file, optionally writing to a new path to create variants. Use it to persist scene edits or branch a scene without altering the original.
Instructions
Save changes to a scene file
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>"
},
"name": "save_scene"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| newPath | No | Optional: New path to save the scene to (for creating variants) | |
| scenePath | Yes | Scene file path (relative to project) | |
| projectPath | Yes | Godot project path |