game_websocket
Connect, disconnect, send messages, and check status on a WebSocket client to control or inspect a Godot game over a live network connection.
Instructions
WebSocket client connect/disconnect/send messages
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "game_websocket"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| url | No | WebSocket URL (for connect) | |
| action | Yes | Action: connect, disconnect, send, status | |
| message | No | Message to send (for send) |