game_eval
Execute GDScript in the running Godot game to inspect or modify runtime state. Use return to capture values.
Instructions
Execute GDScript in the running game. Use "return" for values.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"code": "<code>"
},
"name": "game_eval"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| code | Yes | GDScript code to execute. Use "return" to return values. |