game_environment
Get or set Godot environment and post-processing settings, including fog, glow, SSAO, SSR, tonemapping, background, and ambient lighting.
Instructions
Get or set environment and post-processing settings
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "game_environment"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | No | Action: get or set. Default: set | |
| contrast | No | Contrast adjustment | |
| glowBloom | No | Glow bloom | |
| brightness | No | Brightness adjustment | |
| fogDensity | No | Fog density | |
| fogEnabled | No | Enable fog | |
| saturation | No | Saturation adjustment | |
| ssaoRadius | No | SSAO radius | |
| ssrEnabled | No | Enable SSR | |
| glowEnabled | No | Enable glow | |
| ssaoEnabled | No | Enable SSAO | |
| tonemapMode | No | 0=linear, 1=reinhardt, 2=filmic, 3=aces | |
| fogLightColor | No | Fog light color {r,g,b,a} | |
| glowIntensity | No | Glow intensity | |
| ssaoIntensity | No | SSAO intensity | |
| backgroundMode | No | 0=clear, 1=custom_color, 2=sky, 3=canvas | |
| backgroundColor | No | Background color {r,g,b,a} | |
| ambientLightColor | No | Ambient light color {r,g,b,a} | |
| ambientLightEnergy | No | Ambient light energy |