remove_scene_node
Removes a specified node from a Godot scene file in headless mode by providing the project, scene, and node paths.
Instructions
Remove a node from a scene file (headless)
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>",
"nodePath": "<nodePath>"
},
"name": "remove_scene_node"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the node to remove (e.g., "root/Player/OldNode") | |
| scenePath | Yes | Scene file path (relative to project) | |
| projectPath | Yes | Godot project path |