game_click
Clicks at specified X and Y coordinates in a running Godot game window to simulate mouse input for testing, automation, or interaction.
Instructions
Click at a position in the running Godot game window
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"x": "<x>",
"y": "<y>"
},
"name": "game_click"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | X coordinate to click | |
| y | Yes | Y coordinate to click | |
| button | No | Mouse button (1=left, 2=right, 3=middle). Default: 1 |