game_audio_effect
Add, remove, or configure audio bus effects like reverb, delay, and EQ to control Godot game audio.
Instructions
Add/remove/configure audio bus effects
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "game_audio_effect"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| index | No | Effect index | |
| action | Yes | Action: add, remove, configure, list | |
| busName | No | Audio bus name. Default: Master | |
| enabled | No | Enable/disable the effect (for configure) | |
| effectType | No | Effect: reverb, delay, chorus, eq, compressor, limiter | |
| properties | No | Effect properties to set (for configure) |