game_physics_3d
Run Area3D overlap checks, point and shape intersection tests, and ray casts to detect collisions and query 3D space in Godot scenes.
Instructions
Area3D queries and point/shape intersection tests
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "game_physics_3d"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| to | No | Ray end {x,y,z} | |
| from | No | Ray/point origin {x,y,z} | |
| action | Yes | Action: overlap, point_query, shape_query, ray | |
| nodePath | No | Area3D/node path (for overlap) | |
| collisionMask | No | Collision mask bitmask |