modify_project_settings
Configure a Godot project by updating a project.godot section and key with the supplied value.
Instructions
Modify a project.godot setting
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"section": "<section>",
"key": "<key>",
"value": "<value>"
},
"name": "modify_project_settings"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | Yes | Setting key (e.g., "run/main_scene", "window/size/viewport_width") | |
| value | Yes | Value to set (as a string, will be written as-is) | |
| section | Yes | Section in project.godot (e.g., "application", "display", "rendering") | |
| projectPath | Yes | Godot project path |