create_script
Generates a GDScript file in a Godot project from a template, letting you set base class, class name, and method stubs or provide full source code.
Instructions
Create a GDScript file from a template
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scriptPath": "<scriptPath>"
},
"name": "create_script"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| source | No | Full source code (overrides template) | |
| extends | No | Base class to extend. Default: Node | |
| methods | No | Method stubs to include | |
| className | No | Optional class_name | |
| scriptPath | Yes | Script file path (relative to project) | |
| projectPath | Yes | Godot project path |