game_multiplayer
Create ENet multiplayer servers or clients, connect to a host, check network status, and disconnect sessions to manage Godot game networking.
Instructions
ENet multiplayer create server/client/disconnect
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "game_multiplayer"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| port | No | Server port. Default: 7000 | |
| action | Yes | Action: create_server, create_client, disconnect, status | |
| address | No | Server address for client. Default: 127.0.0.1 | |
| maxClients | No | Max clients for server. Default: 32 |