game_set_camera
Move or rotate the active camera by setting its position, rotation, FOV, or 2D zoom to frame Godot scenes.
Instructions
Move or rotate the active camera
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "game_set_camera"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fov | No | Field of view for Camera3D | |
| zoom | No | {x,y} zoom for Camera2D | |
| position | No | {x,y} or {x,y,z} for camera position | |
| rotation | No | {x,y,z} rotation in degrees |