game_key_release
Releases a previously held keyboard key or Godot input action so simulated input stops and gameplay controls return to an unpressed state.
Instructions
Release a previously held key
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "game_key_release"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Key name to release | |
| action | No | Godot input action name to release |