game_mesh_instance
Creates a MeshInstance3D node with a primitive mesh such as a box, sphere, cylinder, capsule, plane, or quad under a specified parent for scene setup.
Instructions
Create MeshInstance3D with primitive meshes
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"parentPath": "<parentPath>",
"meshType": "<meshType>"
},
"name": "game_mesh_instance"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| size | No | Mesh size {x,y,z} | |
| height | No | Mesh height | |
| radius | No | Mesh radius | |
| material | No | Material resource path or color hex | |
| meshType | Yes | Mesh: box, sphere, cylinder, capsule, plane, quad | |
| parentPath | Yes | Parent node path |