game_animation_tree
Control Godot animation state machines by traveling between states and setting or reading parameters to drive runtime transitions.
Instructions
AnimationTree state machine travel and params
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"nodePath": "<nodePath>",
"action": "<action>"
},
"name": "game_animation_tree"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Action: travel, set_param, get_state, get_params | |
| nodePath | Yes | Path to AnimationTree node | |
| paramName | No | Parameter name | |
| stateName | No | State name (for travel) | |
| paramValue | No | Parameter value |