game_process_mode
Set a Godot node’s process mode to choose when it runs during pause, always, or not at all. Use it to control pause behavior and keep specific nodes active.
Instructions
Set node process mode (pausable/always/disabled)
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"nodePath": "<nodePath>",
"mode": "<mode>"
},
"name": "game_process_mode"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | Yes | Mode: inherit, pausable, when_paused, always, disabled | |
| nodePath | Yes | Path to the node |