game_camera_attributes
Configure camera depth of field, exposure, and auto-exposure settings to control blur and brightness in Godot scenes.
Instructions
Configure DOF, exposure, auto-exposure on camera
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "game_camera_attributes"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | No | Action: get or set | |
| dofBlurFar | No | DOF far blur distance | |
| dofBlurNear | No | DOF near blur distance | |
| autoExposure | No | Enable auto exposure | |
| dofBlurAmount | No | DOF blur amount | |
| autoExposureScale | No | Auto exposure scale | |
| exposureMultiplier | No | Exposure multiplier |