game_set_particles
Configure GPUParticles2D/3D node properties—including amount, lifetime, emission, speed scale, and process material—to control particle effects in Godot scenes.
Instructions
Configure GPUParticles2D/3D node properties
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"nodePath": "<nodePath>"
},
"name": "game_set_particles"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| amount | No | Number of particles | |
| oneShot | No | One-shot mode | |
| emitting | No | Enable/disable emission | |
| lifetime | No | Particle lifetime in seconds | |
| nodePath | Yes | Path to GPUParticles node | |
| randomness | No | Randomness ratio (0-1) | |
| speedScale | No | Speed scale | |
| explosiveness | No | Explosiveness ratio (0-1) | |
| processMaterial | No | ParticleProcessMaterial settings |