game_navigation_3d
Create and configure NavigationRegion3D nodes, then bake navigation meshes in Godot to enable pathfinding and AI movement.
Instructions
Create/configure NavigationRegion3D and bake
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "game_navigation_3d"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| action | Yes | Action: create, bake, configure | |
| cellSize | No | Navigation cell size | |
| nodePath | No | Node path (for bake/configure) | |
| parentPath | No | Parent node path | |
| agentHeight | No | Agent height | |
| agentRadius | No | Agent radius |