attach_script
Attach a GDScript file to a specified scene node in a Godot project, enabling headless script assignment for scene automation.
Instructions
Attach a GDScript to a scene node (headless)
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>",
"nodePath": "<nodePath>",
"scriptPath": "<scriptPath>"
},
"name": "attach_script"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the node within the scene (e.g., "root/Player") | |
| scenePath | Yes | Scene file path (relative to project) | |
| scriptPath | Yes | Path to the .gd script file (relative to project) | |
| projectPath | Yes | Godot project path |