manage_input_map
Add, remove, or list input actions and key bindings in a Godot project to configure controls without manual project file editing.
Instructions
Add, remove, or list input actions and bindings
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"action": "<action>"
},
"name": "manage_input_map"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| key | No | Key to bind (for add, e.g. "W", "Space") | |
| action | Yes | "list", "add", or "remove" | |
| deadzone | No | Deadzone for the action. Default: 0.5 | |
| actionName | No | Input action name (required for add/remove) | |
| projectPath | Yes | Godot project path |