game_3d_effects
Create ReflectionProbe, Decal, or FogVolume nodes under a parent path in Godot to add reflections, surface detailing, and volumetric fog with configurable size and intensity.
Instructions
Create ReflectionProbe, Decal, or FogVolume
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"parentPath": "<parentPath>",
"effectType": "<effectType>"
},
"name": "game_3d_effects"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| size | No | Effect size {x,y,z} | |
| intensity | No | Effect intensity | |
| effectType | Yes | Type: reflection_probe, decal, fog_volume | |
| parentPath | Yes | Parent node path |