game_wait
Wait for a specified number of render or physics frames in a running Godot game to synchronize runtime actions and inspect frame-based behavior.
Instructions
Wait N frames in the running game
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "game_wait"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frames | No | Number of frames to wait. Default: 1 | |
| frameType | No | Frame to wait on: "physics" (fixed 60Hz ticks) or "render". Default: render |