game_render_settings
Retrieve or configure anti-aliasing (MSAA, FXAA, TAA) and render scaling mode/scale for Godot projects, enabling precise control over visual quality and performance.
Instructions
Get/set MSAA, FXAA, TAA, scaling mode/scale
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "game_render_settings"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| taa | No | Enable TAA | |
| fxaa | No | Enable FXAA | |
| action | No | Action: get or set | |
| msaa2d | No | MSAA 2D mode (0-3) | |
| msaa3d | No | MSAA 3D mode (0-3) | |
| scalingMode | No | Scaling mode (0=bilinear, 1=FSR1, 2=FSR2) | |
| scalingScale | No | Render scale (0.0-1.0) |