game_light_3d
Create and configure 3D directional, omni, and spot lights in Godot; set color, energy, range, shadows, and spot angle for scene lighting.
Instructions
Create/configure 3D lights (directional/omni/spot)
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "game_light_3d"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| color | No | Light color {r,g,b} | |
| range | No | Light range (omni/spot) | |
| action | Yes | Action: create or configure | |
| energy | No | Light energy/intensity | |
| shadows | No | Enable shadow casting | |
| nodePath | No | Node path (for configure) | |
| lightType | No | Type: directional, omni, spot | |
| spotAngle | No | Spot cone angle in degrees | |
| parentPath | No | Parent node path |