game_gi
Create and configure VoxelGI or LightmapGI nodes in Godot to add voxel or lightmap global illumination to your scenes.
Instructions
Create/configure VoxelGI or LightmapGI
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"parentPath": "<parentPath>",
"giType": "<giType>"
},
"name": "game_gi"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Node name | |
| size | No | Extents size {x,y,z} | |
| giType | Yes | Type: voxel_gi or lightmap_gi | |
| parentPath | Yes | Parent node path |