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unity_selection_get

Retrieve the list of currently selected GameObjects in the Unity Editor. Use this to access and manipulate active selections in your scene.

Instructions

Get the currently selected GameObjects in the Unity Editor.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must fully disclose behavior. It only states 'Get' implying a read operation, but lacks details on side effects, permissions, or edge cases like empty selection. Minimal behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence that immediately conveys the tool's purpose. No wasted words, structured with front-loaded key information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Adequate for a simple read tool, but missing details on return type (e.g., list of object names or references). No output schema, so description should hint at the result format. Incomplete for full understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers the single parameter with a good description (port usage and routing). The tool description adds no extra parameter information beyond the schema, so baseline 3 is appropriate given 100% schema coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the action ('Get') and resource ('currently selected GameObjects') in a specific context ('Unity Editor'), clearly distinguishing it from sibling tools like unity_selection_set or unity_selection_find_by_type.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. No indication of prerequisites or scenarios where this tool is appropriate. The port parameter provides routing context but not overall usage guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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