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unity_selection_get

Retrieve the currently selected GameObjects in the Unity Editor to enable further operations or analysis on the active selection.

Instructions

Get the currently selected GameObjects in the Unity Editor.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so the description carries full burden. It correctly identifies this as a read operation. However, it doesn't disclose whether the selection is empty, how selection works with multiple scenes, or if there are any side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence that clearly conveys the core functionality. No redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool is simple (one optional parameter, no output schema). The description is adequate for a straightforward read operation but could benefit from noting what is returned (array of GameObjects?) and behavior when nothing is selected.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% for the single parameter 'port'. The description adds context about parallel-safe routing and references unity_select_instance, which adds value beyond the schema description. However, it doesn't explain what happens if the port is omitted.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool retrieves currently selected GameObjects in the Unity Editor. It uses a specific verb ('Get') and resource ('selected GameObjects'), distinguishing it from sibling tools like unity_selection_set or unity_selection_find_by_type.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives like unity_selection_find_by_type or unity_gameobject_info. No exclusions or prerequisites mentioned.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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