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unity_execute_code

Execute C# code in the Unity Editor to perform operations, queries, or automation with full access to Unity APIs.

Instructions

Execute arbitrary C# code inside the Unity Editor. The code runs in the editor context with access to all Unity APIs. Useful for one-off operations, queries, and automation. Return values are serialized to JSON.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
codeYesC# code to execute. Must be a valid method body. Access UnityEngine and UnityEditor namespaces. Use 'return' to send data back.
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It notes editor context, Unity API access, and JSON serialization, but omits potential side effects, error handling, or security implications.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very concise with no wasted words. Each sentence provides essential information, and the key action is front-loaded.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of arbitrary code execution, the description is adequate but lacks details on error handling, execution time limits, and how the return value is used. No output schema is provided.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds value by clarifying that code must be a method body, that 'return' sends data back, and mentions namespace access. This goes beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool executes arbitrary C# code in the Unity Editor, with access to all Unity APIs. It is distinct from all sibling tools, which are specific operations.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description mentions usefulness for one-off operations, queries, and automation, but does not explicitly exclude scenarios or reference alternatives. Guidance is implied but not explicit.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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