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unity_execute_code

Execute custom C# code within Unity Editor to automate tasks, query data, and perform one-off operations with full Unity API access.

Instructions

Execute arbitrary C# code inside the Unity Editor. The code runs in the editor context with access to all Unity APIs. Useful for one-off operations, queries, and automation. Return values are serialized to JSON.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
codeYesC# code to execute. Must be a valid method body. Access UnityEngine and UnityEditor namespaces. Use 'return' to send data back.
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It notes code runs in editor context and return values are JSON, but lacks warnings about potential side effects like scene modification or editor crashes from arbitrary code execution.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Three concise sentences with no filler; each sentence provides essential information about behavior, use cases, and return format.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Covers execution context, API access, return serialization, and a key optional parameter. Lacks error handling details but is adequate for a code execution tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%; description adds guidance on using 'return' for data and emphasizes always including the port parameter for multi-instance routing, going beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the tool executes arbitrary C# code in the Unity Editor, with access to all Unity APIs, and returns serialized JSON. This distinguishes it from siblings like unity_execute_menu_item.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly mentions use cases: one-off operations, queries, and automation. However, no guidance on when not to use or alternatives among 70+ sibling tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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