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unity_graphics_game_capture

Capture the Game View camera as a base64 PNG image for direct visual inspection of the player's perspective.

Instructions

Capture the Game View camera as an inline image. Returns base64 PNG that Claude can see directly. Use to see what the player sees.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
widthNoImage width in pixels (default: 512)
heightNoImage height in pixels (default: 512)
cameraNameNoName of camera to use (default: Camera.main / MainCamera tag)
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, but description discloses return type (base64 PNG) and that the image can be viewed by Claude. Does not mention side effects, but for a capture tool, the behavior is transparent enough.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences that front-load the core purpose and output format. No wasted words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple capture tool with full schema descriptions and no output schema, the description provides necessary context: what it captures, output format, and usage hint. It is complete enough for correct invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. Description adds no additional parameter guidance beyond what the schema descriptions already provide. No further detail on parameter usage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description states specific action: capture Game View camera as inline image, and clearly explains output format (base64 PNG) and use case (what the player sees). Distinguishes from scene capture sibling by focusing on game view.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly tells when to use: 'see what the player sees'. Lacks explicit when-not and alternatives, but given the sibling list includes unity_graphics_scene_capture, some differentiation is implied by focusing on game view.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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