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unity_component_get_properties

Retrieve all serialized properties of a specified component on a given GameObject by providing the component type and GameObject path.

Instructions

Get all serialized properties of a component on a GameObject.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameObjectPathYesPath or name of the target GameObject
componentTypeYesComponent type name
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description indicates a read operation ('Get all serialized properties') without annotations. It does not disclose potential side effects, authentication needs, or error behavior. Additional context about the operation's safety or return format would improve transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that conveys the core functionality concisely. No extraneous words or repetition.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool is a simple getter without an output schema and parameters are well-documented, the description is fairly complete. It could mention that it returns all serialized properties, but the lack of output schema reduces the burden.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

All parameters are documented in the schema (100% coverage), so the description adds little beyond restating 'component' and 'GameObject'. The schema descriptions for parameters are adequate, but the tool description does not clarify path/name formatting or component type specifics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states 'Get all serialized properties of a component on a GameObject,' using a specific verb and resource. This distinguishes it from sibling tools like unity_component_set_property or unity_component_add, which perform different operations.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not explicitly state when to use this tool versus alternatives like unity_component_set_property or unity_component_remove. Usage is implied by the tool name and description, but no direct guidance or exclusions are provided.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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