Unity MCP Server
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TDQS
Scored across 80 tools
Most tools have distinct resource+action targets, but several near-duplicates exist: unity_search_by_component and unity_selection_find_by_type do essentially the same thing, unity_asset_list overlaps with unity_search_assets, and unity_set_object_reference is a legacy duplicate of unity_component_set_reference. Screenshot vs inline capture pairs also require close reading to distinguish.
The set is strongly consistent: nearly every tool uses unity_ + snake_case and a verb_noun or domain_verb_noun structure. Minor deviations like unity_editor_state, unity_project_info, unity_scene_info, and the legacy unity_set_object_reference keep it from a perfect 5.
80 tools is far beyond the 15-25 'heavy' threshold and fits the 50+ extreme-mismatch case. The count is inflated by overlapping search/list tools, duplicate capture mechanisms, legacy aliases, and a separate 269-tool advanced-tool system, so the surface is not well-scoped.
Within the Unity Editor automation domain, the set covers the full lifecycle: scenes, GameObjects, components, assets, scripts, materials, packages, build, play mode, undo/redo, selection, screenshots, and project context. The advanced-tool discovery/execution pair and menu-item execution provide a safety net for anything not explicitly exposed.