Skip to main content
Glama

Server Configuration

Describes the environment variables required to run the server.

NameRequiredDescriptionDefault
UNITY_HUB_PATHNoUnity Hub executable pathC:\Program Files\Unity Hub\Unity Hub.exe
UNITY_MCP_DEBUGNoEnable debug logging for troubleshootingfalse
UNITY_BRIDGE_HOSTNoEditor bridge host127.0.0.1
UNITY_BRIDGE_PORTNoEditor bridge port (auto-discovered when using multi-instance)7890
UNITY_BRIDGE_TIMEOUTNoRequest timeout in ms30000
UNITY_PORT_RANGE_ENDNoEnd of port scan range7899
UNITY_PORT_RANGE_STARTNoStart of port scan range for multi-instance discovery7890
UNITY_RESPONSE_HARD_LIMITNoResponse size hard limit in bytes (truncation)4194304
UNITY_RESPONSE_SOFT_LIMITNoResponse size soft limit in bytes (warning)2097152
UNITY_REGISTRY_STALENESS_TIMEOUTNoRegistry entry staleness timeout in ms (crash detection)300000

Capabilities

Features and capabilities supported by this server

CapabilityDetails
tools
{}
resources
{}

Tools

Functions exposed to the LLM to take actions

NameDescription
unity_list_instancesA

List all running Unity Editor instances that the MCP can connect to. Returns each instance's project name, port, Unity version, and whether it's a ParrelSync clone. Use this to see which Unity projects are currently open before selecting one to work with. IMPORTANT: When multiple instances are detected, always call this first and then use unity_select_instance to choose which project to target.

unity_select_instanceA

Select which Unity Editor instance to work with for this session. All subsequent unity_* commands will be routed to the selected instance. You must provide the port number of the instance (get it from unity_list_instances). IMPORTANT: Call unity_list_instances first to see available instances and their ports. PARALLEL SAFETY: After selecting, include 'port: ' as a parameter in ALL subsequent unity_* tool calls to guarantee routing to this instance even when multiple agents share the same MCP process.

unity_hub_list_editorsA

List all Unity Editor versions currently installed via Unity Hub, including their installation paths.

unity_hub_available_releasesA

List Unity Editor versions available for download from Unity Hub.

unity_hub_install_editorA

Install a specific Unity Editor version. Optionally include platform modules (android, ios, webgl, linux, macos, windows-il2cpp).

unity_hub_install_modulesB

Install additional platform modules to an already-installed Unity Editor version.

unity_hub_get_install_pathB

Get the current default installation path for Unity Editors.

unity_hub_set_install_pathA

Set the default installation directory for Unity Editors.

unity_editor_pingA

Check if the Unity Editor bridge is running and responsive. Returns editor version, project name, and connection status.

unity_editor_stateA

Get the current Unity Editor state: play mode, compilation status, active scene, project path.

unity_scene_infoB

Get information about the currently open scene(s), including name, path, dirty state, and root game objects.

unity_scene_openA

Open a scene by its asset path (relative to Assets/).

unity_scene_saveB

Save the current scene.

unity_scene_newB

Create a new empty scene.

unity_scene_hierarchyA

Get the full hierarchy tree of all GameObjects in the active scene, including their components and children.

unity_gameobject_createA

Create a new GameObject in the scene. Can specify primitive type (Cube, Sphere, Capsule, Cylinder, Plane, Quad), parent, and initial transform.

unity_gameobject_deleteC

Delete a GameObject from the scene by path or name.

unity_gameobject_infoA

Get detailed info about a specific GameObject: transform, components, children, active state, tags, layer.

unity_gameobject_set_transformB

Set the transform (position, rotation, scale) of a GameObject.

unity_component_addA

Add a component to a GameObject. Supports built-in types (Rigidbody, BoxCollider, AudioSource, Light, Camera, etc.) and custom scripts.

unity_component_removeA

Remove a component from a GameObject.

unity_component_get_propertiesB

Get all serialized properties of a component on a GameObject.

unity_component_set_propertyA

Set a property value on a component. Supports floats, ints, strings, bools, vectors, colors, and object references. For ObjectReference properties, pass value as: an asset path string, a scene object name string, null to clear, or an object with {assetPath}, {instanceId}, or {gameObject, componentType}.

unity_component_set_referenceA

Set an object reference on a component property. Dedicated tool for wiring references between GameObjects, components, and assets. More powerful than set_property for ObjectReference fields — supports resolution by asset path, scene GameObject name, component type, or instance ID.

unity_component_batch_wireA

Wire multiple object references in a single call. Efficient for setting up many references at once (e.g. wiring a UI manager to all its panels, connecting enemy AI to patrol waypoints). Each entry specifies a target GameObject, property, and reference to assign.

unity_component_get_referenceableA

Discover what objects can be assigned to an ObjectReference property. Returns matching scene objects and project assets filtered by the expected type. Useful before wiring references to know what's available.

unity_asset_listA

List assets in the project. Can filter by path, type, and search term.

unity_asset_importC

Import an external file into the Unity project as an asset.

unity_asset_deleteA

Delete an asset from the project.

unity_asset_create_prefabA

Create a prefab from an existing GameObject in the scene.

unity_asset_instantiate_prefabB

Instantiate a prefab into the current scene.

unity_script_createA

Create a new C# script file in the project with the given content.

unity_script_readC

Read the contents of a C# script file from the project.

unity_script_updateA

Update the contents of an existing C# script file.

unity_execute_codeA

Execute arbitrary C# code inside the Unity Editor. The code runs in the editor context with access to all Unity APIs. Useful for one-off operations, queries, and automation. Return values are serialized to JSON.

unity_material_createB

Create a new material asset with a specified shader and properties.

unity_renderer_set_materialA

Assign a material to a GameObject's renderer.

unity_buildA

Start a build of the Unity project for a target platform.

unity_console_logA

Get recent Unity console log messages (errors, warnings, info). Useful for debugging.

unity_console_clearA

Clear the Unity console log.

unity_get_compilation_errorsA

Get C# compilation errors and warnings from the Unity Editor. Uses CompilationPipeline directly — independent of the console log buffer. Not affected by console clear or Play Mode log flooding. Returns errors from the last compilation cycle. Use this instead of unity_console_log when diagnosing script compilation issues.

unity_play_modeA

Control Unity Editor play mode: enter play, pause, or stop.

unity_execute_menu_itemA

Execute a Unity Editor menu command by its path (e.g. 'File/Save', 'GameObject/3D Object/Cube', 'Window/General/Console').

unity_project_infoA

Get project information: name, path, Unity version, render pipeline, packages, build settings.

unity_prefab_infoA

Get detailed prefab information: overrides, variant status, added/removed components. Works on both prefab assets and scene instances.

unity_set_object_referenceA

[LEGACY — prefer unity_component_set_reference] Set an object reference property on a component via the prefab system. Use unity_component_set_reference instead for richer resolution options.

unity_gameobject_duplicateA

Duplicate a GameObject with all its children and components.

unity_gameobject_set_activeC

Set a GameObject active or inactive.

unity_gameobject_reparentB

Move a GameObject under a new parent in the hierarchy.

unity_selection_getB

Get the currently selected GameObjects in the Unity Editor.

unity_selection_setB

Set the editor selection to specific GameObjects.

unity_selection_focus_scene_viewB

Control the Scene View camera: frame a GameObject, set pivot/rotation/zoom, toggle orthographic.

unity_selection_find_by_typeA

Find all GameObjects in the scene that have a specific component type (e.g. 'Rigidbody', 'Camera', 'Light', 'AudioSource', or custom scripts).

unity_search_by_componentA

Find all GameObjects in the scene that have a specific component type. Returns their paths and instance IDs.

unity_search_by_tagA

Find all GameObjects with a specific tag.

unity_search_by_layerB

Find all GameObjects on a specific layer.

unity_search_by_nameA

Find all GameObjects whose name contains a pattern. Supports substring matching or regex.

unity_search_assetsB

Search for assets in the project by name, type, and folder. Uses Unity's AssetDatabase search.

unity_search_missing_referencesA

Find all missing/broken object references and missing scripts in the scene. Essential for cleanup and debugging.

unity_scene_statsA

Get comprehensive scene statistics: total objects, vertices, triangles, lights, cameras, colliders, and top component types.

unity_undoB

Undo the last operation in Unity Editor.

unity_redoA

Redo the last undone operation in Unity Editor.

unity_undo_historyC

Get information about the current undo group.

unity_screenshot_gameA

Capture a screenshot of the Game View. The screenshot is saved on the next frame render.

unity_screenshot_sceneA

Capture a screenshot of the Scene View camera. Returns immediately with the saved file path.

unity_graphics_scene_captureA

Capture the current Scene View as an inline image. Returns base64 PNG that Claude can see directly. Use to visually inspect the scene layout.

unity_graphics_game_captureA

Capture the Game View camera as an inline image. Returns base64 PNG that Claude can see directly. Use to see what the player sees.

unity_packages_listB

List all installed Unity packages with their name, version, source, and status.

unity_packages_addA

Add/install a Unity package by identifier (e.g. 'com.unity.cinemachine' or 'com.unity.cinemachine@3.0.0').

unity_packages_removeA

Remove/uninstall a Unity package by name.

unity_packages_searchB

Search for Unity packages in the registry.

unity_packages_infoB

Get detailed info about an installed package including versions and dependencies.

unity_queue_infoA

Get the current state of the multi-agent request queue: total queued requests, active agents, per-agent queue depths, and completed cache size. Useful for monitoring when multiple agents are working on the same Unity project.

unity_agents_listA

List all active agent sessions connected to the AB Unity MCP bridge. Shows each agent's ID, connection time, last activity, current action, total actions count, queued/completed request counts, and average response time.

unity_agent_logA

Get the action log for a specific agent, showing the last 100 actions with timestamps.

unity_list_advanced_toolsA

List all available advanced/specialized Unity tools organized by category. These tools are not directly exposed but can be called via unity_advanced_tool. Categories include: uma, animation, prefab, physics, lighting, audio, shadergraph, amplify, terrain, particle, navmesh, ui, texture, profiler, memory, settings, input, asmdef, scriptableobject, constraint, lod, editorprefs, playerprefs, vfx, graphics, sceneview, and more.

unity_advanced_toolA

Execute an advanced/specialized Unity tool by name. Use unity_list_advanced_tools to discover available tools and their parameters. This provides access to 200+ specialized tools for animation, prefabs, physics, shaders, terrain, particles, UI, profiling, and more.

unity_get_project_contextA

Get project-specific context and documentation that the team has prepared for AI agents. This includes project guidelines, architecture docs, game design documents, networking rules, and any other project knowledge stored in Assets/MCP/Context/. Call this without arguments to get ALL context, or specify a category for a specific document. IMPORTANT: Call this early in your session to understand the project's conventions and architecture.

Prompts

Interactive templates invoked by user choice

NameDescription

No prompts

Resources

Contextual data attached and managed by the client

NameDescription

No resources

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/AnkleBreaker-Studio/unity-mcp-server'

If you have feedback or need assistance with the MCP directory API, please join our Discord server