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unity_gameobject_duplicate

Duplicate a GameObject with all its children and components by specifying its hierarchy path or instance ID, optionally renaming the copy for scene organization.

Instructions

Duplicate a GameObject with all its children and components.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoHierarchy path or name of the GameObject to duplicate
instanceIdNoInstance ID (alternative to path)
newNameNoName for the duplicate (default: original name + ' (Copy)')
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It states the tool duplicates a GameObject and its children, implying a copy operation. However, it does not disclose whether the duplicate is created as a sibling, any naming conflicts, or performance implications. The description is adequate but lacks depth.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that effectively communicates the core functionality with no unnecessary words.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (no output schema, no annotations, 4 simple params), the description is nearly complete. However, it could mention the resulting hierarchy structure or potential side effects. It is minimally viable.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema covers 100% of parameters with descriptions. The tool description adds no additional parameter info beyond the schema. Baseline is 3 for high schema coverage, but the description also mentions 'with all its children and components', which provides context that the duplication is deep. This slight addition justifies a 4.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Duplicate' and the resource 'GameObject', and specifies the scope 'with all its children and components'. This effectively distinguishes it from sibling tools like unity_gameobject_create, unity_gameobject_delete, etc.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide explicit guidance on when to use this tool versus alternatives like unity_gameobject_create or instantiate_prefab. It only states what it does, but no context for selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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