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unity_editor_state

Retrieve the current Unity Editor state including play mode, compilation status, active scene, and project path.

Instructions

Get the current Unity Editor state: play mode, compilation status, active scene, project path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description is the sole source of behavioral info. It indicates a read operation without side effects, which is appropriate. However, it does not disclose potential performance impact, authentication, or response format beyond the listed fields.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that front-loads the action and resources. Every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's simplicity (no output schema, one optional param), the description covers the core functionality. However, it omits what the returned state format looks like, which an agent might need for parsing.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% as the only parameter 'port' is fully described in the schema. The description adds no extra meaning beyond the schema, so baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and resource 'current Unity Editor state' and lists specific aspects (play mode, compilation status, active scene, project path). It distinguishes from siblings by aggregating multiple state elements, though it does not explicitly differentiate from individual getter tools.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides minimal usage guidance via the port parameter note ('Always include it when multiple instances run'). It lacks when-to-use context, exclusions, or comparison to alternative tools for retrieving similar state.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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