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unity_editor_state

Retrieve the current Unity Editor state to check play mode, compilation status, active scene, and project path for monitoring editor conditions.

Instructions

Get the current Unity Editor state: play mode, compilation status, active scene, project path.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden of disclosing behavior. It correctly implies a read-only operation via 'Get' and lists the returned state. However, it does not mention any potential side effects or state dependencies (e.g., requiring a running Unity instance), but the operation is simple and safe.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, efficient sentence that front-loads the purpose and lists the returned properties. Every word is necessary and there is no superfluous text.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simplicity of the tool (one optional parameter, no output schema), the description sufficiently conveys what the tool returns. It covers all relevant aspects of the editor state mentioned, and no additional context is needed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% as the only parameter ('port') is well-described in the schema. The tool description adds no additional parameter information beyond what's in the schema, so a baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool's purpose with a specific verb ('Get') and resource ('Unity Editor state'), and lists the exact properties returned (play mode, compilation status, active scene, project path). This distinguishes it from sibling tools that focus on individual properties.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No usage guidelines are provided. The description does not indicate when to use this tool versus alternatives like unity_play_mode or unity_scene_info for more specific queries, nor does it mention any prerequisites or contexts.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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