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unity_component_get_referenceable

Find assignable objects for an ObjectReference property by filtering scene objects and project assets based on expected type.

Instructions

Discover what objects can be assigned to an ObjectReference property. Returns matching scene objects and project assets filtered by the expected type. Useful before wiring references to know what's available.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoTarget GameObject path or name
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
instanceIdNoTarget GameObject instance ID
maxResultsNoMaximum results to return (default: 50)
propertyNameYesObjectReference property name to inspect
componentTypeNoComponent type containing the property
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries full burden. It implies read-only behavior through 'Discover' and 'Returns', but does not explicitly state no side effects or permissions required. Adequate but could be more transparent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two sentences, front-loaded with purpose, no redundant words. Highly concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is complete for its purpose, explaining what it returns and when to use it. It lacks guidance on optional parameters, but the schema covers those. Overall sufficient given 6 parameters and no output schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, baseline 3. The description does not add meaning beyond the schema, merely referencing 'ObjectReference property' and 'expected type' without elaborating on parameters like path or instanceId.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb 'Discover' and identifies the resource as 'objects assignable to an ObjectReference property'. It clearly distinguishes from sibling tools like unity_component_set_reference by stating it is for discovery before wiring.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explicitly states 'Useful before wiring references to know what's available', providing a clear use case. However, it does not mention when not to use it or name alternative tools, leaving some implicit guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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