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unity_gameobject_delete

Delete a GameObject from the scene using its hierarchy path or name. Specify the target Unity instance for parallel-safe operation.

Instructions

Delete a GameObject from the scene by path or name.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathNoHierarchy path or name of the GameObject to delete
instanceIdNoInstance ID (alternative to path)
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It only states 'delete' but lacks details on side effects (e.g., cascading deletion of children, undo support, or whether deletion is permanent).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single, clear sentence with no unnecessary words. Fully front-loaded with essential purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 3 parameters, no output schema, and no annotations, the description is too sparse. Missing return value, error handling, and behavior explanation (e.g., what happens on success or failure).

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, baseline 3. Description adds no significant extra meaning beyond schema descriptions for path, instanceId, and port.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (delete), resource (GameObject), and method (by path or name). It effectively distinguishes from sibling tools like unity_gameobject_create or unity_gameobject_duplicate.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., setActive vs delete). Missing details on prerequisites like requiring the GameObject to exist in the scene.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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