Skip to main content
Glama

unity_renderer_set_material

Assign a material to a GameObject's renderer by specifying the object path, material asset path, and optional material index.

Instructions

Assign a material to a GameObject's renderer.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
gameObjectPathYesPath to the target GameObject
materialPathYesPath to the material asset
materialIndexNoMaterial slot index (default: 0)
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose behavioral details beyond the basic action. It fails to mention what happens if the GameObject lacks a renderer, if the material path is invalid, or whether it overwrites existing materials or adds to the slot.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that directly states the tool's purpose. No extraneous words, front-loaded with the core action.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple material assignment tool, the description covers the essential purpose. However, it lacks context about prerequisites, error scenarios, and the role of the port parameter (though that is explained in the schema). Minor gaps prevent a perfect score.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, with clear descriptions for each parameter. The tool description adds no additional meaning beyond the schema, so it meets the baseline expectation for high coverage.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Assign a material to a GameObject's renderer' clearly states the action (assign) and the resource (material to a renderer). It distinguishes from sibling tools like unity_material_create (which creates materials) and unity_gameobject_set_transform, as it focuses specifically on material assignment.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives. It does not mention prerequisites (e.g., the GameObject must have a renderer component, the material must exist) or situations where it should not be used.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/AnkleBreaker-Studio/unity-mcp-server'

If you have feedback or need assistance with the MCP directory API, please join our Discord server