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unity_renderer_set_material

Assign a material to a GameObject's renderer using asset and object paths, with an optional material slot index.

Instructions

Assign a material to a GameObject's renderer.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
materialPathYesPath to the material asset
materialIndexNoMaterial slot index (default: 0)
gameObjectPathYesPath to the target GameObject
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'Assign a material', but does not mention side effects like overwriting existing materials, what happens if the slot is invalid, or if it works on multiple renderers. It lacks transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence that is direct and to the point. No unnecessary words. However, it is very brief and could benefit from more detail without being verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 4 parameters (2 required), no output schema, and no annotations, the description is insufficient. It does not explain return values, error cases, or whether the operation is idempotent. It leaves critical context unknown.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with each parameter having a description. The tool description does not add additional meaning beyond what the schema provides, so baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Assign' and the resource 'material to a GameObject's renderer'. It is specific and matches the tool name. However, it does not differentiate from sibling tools like unity_material_create which creates materials.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives, no prerequisites (e.g., GameObject must have a Renderer), and no conditions where it should not be used.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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