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unity_search_by_component

Locate all GameObjects in a Unity scene that use a specified component type and retrieve their paths and instance IDs.

Instructions

Find all GameObjects in the scene that have a specific component type. Returns their paths and instance IDs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
limitNoMaximum results to return (default: 500). Use lower values on large scenes.
componentTypeYesComponent type name (e.g. 'Rigidbody', 'Camera', 'AudioSource', 'MyScript')
includeInactiveNoInclude inactive GameObjects (default: false)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose whether the tool is read-only, destructive, or its safety profile. It only states return values (paths and instance IDs) but lacks behavioral context such as permissions or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, front-loaded sentence with no wasted words. It efficiently communicates the core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the presence of multiple sibling search tools and 4 parameters, the description is too brief. It does not mention scope (e.g., only current scene) or performance considerations (e.g., use limit on large scenes) that are vital for correct usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the schema already documents all parameters. The tool description adds no additional meaning beyond what the schema provides, resulting in a baseline score of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Find' and the resource 'GameObjects in the scene' with a specific component type. It is distinct from sibling search tools like unity_search_by_layer or unity_search_by_name.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus alternatives. It does not mention that other tools exist for searching by layer, tag, or name, nor does it provide context about prerequisites or limitations.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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