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unity_script_create

Creates a new C# script file in the Unity project with specified path and content, enabling programmatic script generation from natural language commands.

Instructions

Create a new C# script file in the project with the given content.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesAsset path for the script (e.g. 'Assets/Scripts/PlayerController.cs')
contentYesFull C# source code content
classNameNoClass name (defaults to filename without extension)
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It only says 'Create a new C# script file' but does not disclose that it overwrites existing files (destructive), requires project context, or any other behavioral traits. This is a significant gap for a file creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, concise sentence that clearly states the tool's function with no redundant words. It is front-loaded and every word earns its place.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given that there is no output schema and 4 parameters, the description is minimal. It does not explain return values or behavior when the file already exists. However, the schema provides good parameter documentation, so the description is adequate but not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema description coverage is 100%, so baseline is 3. The description adds value by clarifying the purpose of the tool, but it does not add new meaning beyond what the schema provides. However, the description mentions 'with the given content' which aligns with the content parameter. Score 4 because schema already covers all params well.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb ('Create') and resource ('a new C# script file in the project'), which is specific and distinct from sibling tools like unity_script_update (update) and unity_script_read (read).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no explicit guidance on when to use this tool vs alternatives. However, the context signals show sibling tools like unity_script_update, which implies create is for new files, but no explicit 'when not to use' or alternative tool mentions are present.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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