Skip to main content
Glama

unity_script_create

Creates a new C# script file in the Unity project at a specified asset path with provided source code content.

Instructions

Create a new C# script file in the project with the given content.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYesAsset path for the script (e.g. 'Assets/Scripts/PlayerController.cs')
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
contentYesFull C# source code content
classNameNoClass name (defaults to filename without extension)
overwriteNoReplace an existing script (default false). Use unity_script_update to edit.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must fully disclose behavior. It does not mention what happens if the file exists, whether it triggers compilation, or any side effects. The overwrite behavior is only hinted in the parameter description, not the main text.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence, which is concise but omits important behavioral details. It lacks structure and fails to front-load critical usage information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a tool with 5 parameters, no output schema, and no annotations, the description is too minimal. It does not explain expected outcomes, error conditions, or prerequisites like requiring an existing script path.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so all parameters are documented in the schema. The description adds no additional semantic value beyond what the schema already provides. Baseline score of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action (Create), the resource (a C# script file), and the context (in the project with given content). It effectively distinguishes from sibling tools like unity_script_update or unity_script_read.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides no guidance on when to use this tool versus alternatives. The schema has a note about using unity_script_update for editing, but the main description lacks explicit usage context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/AnkleBreaker-Studio/unity-mcp-server'

If you have feedback or need assistance with the MCP directory API, please join our Discord server