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unity_search_by_layer

Retrieve all GameObjects on a specified layer. Provide a layer name or index to filter objects, with an optional limit on results. Use the port parameter to target a specific Unity instance in parallel-safe workflows.

Instructions

Find all GameObjects on a specific layer.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
layerYesLayer name or index (e.g. 'UI', 'Water', '5')
limitNoMaximum results to return (default: 500).
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It states the action (finding objects by layer) but does not disclose side effects, permissions, or other behavioral traits. With zero annotations, a score of 3 is appropriate as it adds minimal context beyond the name.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence that is front-loaded with the purpose. It is appropriately sized for a straightforward search tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the low complexity (3 parameters, no output schema, no nested objects), the description is minimally complete but does not elaborate on what 'find' entails (e.g., returns object names, paths, or references). It is adequate but has gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so baseline is 3. The description adds minimal meaning beyond the schema; it does not explain the layer parameter format beyond what's in the schema description. The port parameter is well-documented in its description, but the tool description itself adds no new semantic value.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Find') and resource ('GameObjects on a specific layer'), clearly distinguishing it from siblings like unity_search_by_component, unity_search_by_name, and unity_search_by_tag, which search by other criteria.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description does not provide guidance on when to use this tool versus alternatives like unity_search_by_component, unity_search_by_name, or unity_search_by_tag. It lacks explicit when-to-use or when-not-to-use instructions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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