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unity_asset_import

Import an external file into the Unity project as an asset by specifying the source path and destination within the Assets folder.

Instructions

Import an external file into the Unity project as an asset.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
overwriteNoReplace an existing asset at the destination (default false).
sourcePathYesAbsolute path to the source file on disk
destinationPathYesDestination path inside Assets/ folder
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description only states the basic action. It fails to disclose potential side effects, required permissions, or conditions like file overwriting (handled via parameter but not described as a behavior).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no unnecessary words. It is appropriately concise for a simple operation.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description does not explain what the tool returns (e.g., success status or imported asset). The minimal details may leave an agent uncertain about outcomes.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with good parameter descriptions. The tool description adds no extra meaning beyond the schema, so baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the action (Import) and the resource (external file into Unity project as an asset). It distinguishes itself from sibling tools like unity_asset_list or unity_asset_delete by specifying the import operation.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives. The description does not mention prerequisites or scenarios where this tool is inappropriate, leaving the agent to guess.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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