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unity_asset_list

Search and filter Unity project assets by type, folder, and name to find specific resources quickly.

Instructions

List assets in the project. Can filter by path, type, and search term.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
typeNoAsset type filter: Script, Scene, Prefab, Material, Texture, AudioClip, AnimationClip, Shader, Font, Mesh, Model
folderNoFolder path relative to Assets/ (default: 'Assets')
searchNoSearch query string
recursiveNoSearch recursively in subfolders (default: true)
maxResultsNoMaximum assets to return (default: 500). Use lower values for large projects.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only mentions filtering capability but omits details like read-only nature, pagination, sorting, or performance implications for large projects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness3/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise (one sentence) but lacks structure and fails to front-load key details. It is appropriately sized but sacrifices completeness for brevity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 6 parameters, no output schema, and no annotations, the description is incomplete. It does not mention default behaviors (e.g., recursive=true, maxResults=500) or output format, leaving the agent with gaps in understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so the baseline is 3. The description adds minimal meaning beyond the schema, merely summarizing filter options. Parameter semantics are adequately covered by the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool lists assets and can filter by path, type, and search term. However, it does not differentiate from sibling tools like unity_search_assets, which may have overlapping functionality.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool versus alternatives such as unity_search_by_name, unity_search_assets, or other search tools. The description lacks context for appropriate usage.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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