unity_material_create
Create a new material asset in Unity, specifying shader, color, and other properties, and saving it to a given path.
Instructions
Create a new material asset with a specified shader and properties.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | Save path (e.g. 'Assets/Materials/MyMat.mat') | |
| shader | No | Shader name (e.g. 'Standard', 'Universal Render Pipeline/Lit') | |
| color | No | ||
| properties | No | Additional shader properties as key-value pairs | |
| port | No | Target Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter. |