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unity_scene_info

Retrieve details about open Unity scenes, including name, path, dirty state, and root game objects.

Instructions

Get information about the currently open scene(s), including name, path, dirty state, and root game objects.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoUnity instance port (from unity_select_instance). Always include it when multiple instances run.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits. It states 'Get information' implying a read-only operation, but does not clarify potential side effects, performance impact, or whether it requires an active scene. The description lacks transparency about error conditions or data volume.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single sentence that is front-loaded with the core purpose and lists specific output fields. No redundant or unnecessary information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simplicity (one optional param, no output schema, no annotations), the description covers the basic purpose. However, it lacks details on return format (list vs. single scene), error handling, or when multiple scenes are open. It is adequate but could be more complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema_description_coverage is 100% for the single optional 'port' parameter, which already has a detailed description in the schema. The tool description adds no additional parameter semantics beyond what the schema provides. Baseline of 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and the resource 'information about the currently open scene(s)', listing specific data fields (name, path, dirty state, root game objects). It is distinct from siblings like unity_scene_hierarchy which focuses on hierarchy structure, though not explicitly differentiated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., unity_scene_stats, unity_scene_hierarchy). There is no mention of prerequisites, when-not to use, or selection criteria among sibling scene tools.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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