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unity_scene_info

Retrieve details about currently open scenes, including name, path, dirty state, and root game objects.

Instructions

Get information about the currently open scene(s), including name, path, dirty state, and root game objects.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
portNoTarget Unity instance port for parallel-safe routing. Get this from unity_select_instance. When working with multiple Unity instances, ALWAYS include this parameter.
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the burden. It discloses that the tool returns scene info including name, path, dirty state, and root game objects, implying a read operation. However, it does not clarify if all open scenes or only the active one is returned, nor does it mention side effects or prerequisites.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence of 16 words, front-loaded with the core purpose, and contains no fluff. Every word adds value.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, the description adequately explains the return fields. It could mention the return format (e.g., JSON object) or clarify if multiple scenes are returned as a list, but it is mostly complete for a simple info retrieval tool.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with the single 'port' parameter well-described in the schema. The tool description does not add parameter information, but the schema already provides sufficient guidance. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it retrieves information about currently open scenes and lists specific details (name, path, dirty state, root game objects). The verb 'Get' and resource 'scene(s)' are specific, and the scope 'currently open' differentiates it from tools like unity_scene_hierarchy which focus on hierarchy.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives like unity_scene_hierarchy or unity_scene_stats. The description does not mention scenarios where this tool is appropriate or inappropriate, nor does it exclude any use cases.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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